Super Smash Bros. Ultimate

Hero (SSBU)/Side special

Hero side special hitbox visualizations
Zap HeroZap.gif
Zap (No MP) HeroZapNoMP.gif
Zapple HeroZapple.gif
Kazap HeroKazap.gif

OverviewEdit

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HitboxesEdit

Zap (no MP)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 30 100 0   7.0 top 0.0 9.0 9.5 1.0× 1.0× 0%               Slash   All All            

ZapEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Sword attack, clean
0 0 0 5.0% 0   Forward 35 100 0   8.0 top 0.0 8.0 11.5 1.3× 1.0× 0%               Slash   All All            
Sword attack, late (frame 10)
0 0 0 3.0% 0   Forward 35 100 0   6.0 top 0.0 10.5 17.0 0.8× 1.0× 0%               Electric   All All            
Sword attack, late (frame 11)
0 0 0 3.0% 0   Forward 35 100 0   6.0 top 0.0 10.5 22.0 0.8× 1.0× 0%               Electric   All All            
Sword attack, late (frame 12)
0 0 0 3.0% 0   Forward 35 100 0   6.0 top 0.0 10.5 26.5 0.8× 1.0× 0%               Electric   All All            
Sword attack, late (frame 13)
0 0 0 3.0% 0   Forward 35 100 0   5.5 top 0.0 10.5 29.0 0.8× 1.0× 0%               Electric   All All            
Bolt on hit
0 0 0 9.0% 0   Forward 70 80 0   8.0 top 0.0 10.0 0.0 0.4× 1.0× 0%               Electric   All All            
1 0 0 5.0% 0   Standard 70 80 0   15.0 top 0.0 10.0 0.0 0.4× 1.0× 0%               Electric   All All            
2 0 0 2.5% 0   Standard 100 40 0   6.0 top 0.0 22.0 to 75.0 0.0 0.4× 1.0× 0%               Electric   All All            

ZappleEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Sword attack
0 0 0 6.0% 0   Forward 25 90 0   4.5 top 0.0 11.5 12.0 to 56.0 1.0× 1.0× 0%               Electric   All All            
Bolt on hit
0 0 0 14.0% 0   Forward 80 60 0   8.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
1 0 0 10.0% 0   Standard 80 60 0   17.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
2 0 0 5.0% 0   Standard 100 40 0   6.0 top 0.0 22.0 to 75.0 0.0 0.4× 1.0× 0%               Electric   All All            

KazapEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Overhead bolt (clean)
0 0 0 12.0% 0   Standard 100 40 0   7.5 top 0.0 0.0 0.0 0.5× 1.0× 0%               Electric   All All            
Overhead bolt (late)
0 0 0 10.0% 0   Standard 100 40 0   6.0 top 0.0 0.0 to 14.0 0.0 0.1× 1.0× 0%               Electric   All All            
Self-hit
0 0 0 4.0% 0   Standard 0 50 50   17.5 top 0.0 11.0 0.0 1.8× 1.0× 0%               Electric   All All            
Sword attack, hit 1 (front)
0 0 0 6.0% 0   Standard 0 50 50   8.5 top 0.0 8.5 9.0 to 12.0 0.5× 1.0× 0%               Slash   All All            
Sword attack, hit 1 (back)
1 0 0 6.0% 0   Standard 0 50 50   8.5 top 0.0 8.5 -9.0 to -10.0 0.5× 1.0× 0%               Slash   All All            
Sword attack, hit 2
0 0 0 12.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to 12.0 0.5× 1.0× 0%               Slash   All All             0.3×
1 0 0 10.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to -10.0 0.5× 1.0× 0%               Slash   All All             0.3×
2 0 0 8.0% 0   Standard 75 70 0   9.0 top 0.0 8.5 17.0 to -17.0 0.4× 1.0× 0%               Electric   All All             0.3×
Sword attack, hit 2 (late)
0 0 0 12.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to 12.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to -10.0 0.5× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 75 70 0   9.0 top 0.0 8.5 21.0 to -21.0 0.4× 1.0× 0%               Electric   All All            
Sword attack, hit 2 (latest)
2 0 0 8.0% 0   Standard 75 70 0   9.0 top 0.0 8.5 25.0 to -25.0 0.4× 1.0× 0%               Electric   All All            
Bolt on hit
0 0 0 16.0% 0   Forward 24 134 0   8.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
1 0 0 12.0% 0   Standard 24 70 0   18.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
2 0 0 6.0% 0   Standard 100 40 0   6.0 top 0.0 22.0 to 75.0 0.0 0.4× 1.0× 0%               Electric   All All            

TimingEdit

ZapEdit

Bolt occurs on hit

Charges between 7-8
Clean hit 9 (+7)
Late hit 10-13 (+7)
No MP 16-18 (+7)
Bolt 1-8
Earliest interruptable 46 (+7)
Zap                                                                                                          
No MP                                                                                                          
Bolt                                                                                                          

ZappleEdit

Charges between 7-8
Charge frames required 16
Hitbox 10-15 (+16)
Bolt 1-8
Earliest interruptable 51 (+16)
Zapple                                                                                                                  
Bolt                                                                                                                  

KazapEdit

Charges between 7-8
Charge frames required 34
Lightning 9-15 (+34)
Hit 1 16 (+34)
Hit 2 37/40 (+34)
Hit 3 46-48 (+34)
Bolt 1-8
Earliest interruptable 93 (+34)
Kazap                                                                                                                                                                                                        
Lighting                                                                                                                                                                                                        
                                                                                                                                                                                                       
Bolt                                                                                                                                                                                                        
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour
  
Prop event