OverviewEdit
Hero does an inward slash to knock the opponent away. Gains 3.2 MP on hit, 3.808 on shield. Unlike many gentleman hits, the move has little endlag, having an FAF of 38.
This is substantially less safe on shield than its previous hits, being -25. However, it has good range, making shieldgrabs whiff a lot of the time, giving it some niche ways it can be made safe in-context. Being a neutral attack, it also has ways to mix up out of shield options using the prior hits to allow this to connect.
Given the hitbox is a launcher later by virtue of being a Sakurai angle, this allows Hero to gain juggle situations. This can be useful for setting up a good advantage state, or resetting neutral. The hitbox is also quite large, enabling it to function as an anti-air in tandem with Hit 1.
HitboxesEdit
TimingEdit
Hitboxes | 7-9 |
---|---|
Interruptible | 38 |
Animation length | 53 |
Lag time |
Hitbox |
Interruptible |
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