Super Smash Bros. Ultimate

Hero (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Hero's second jab.

OverviewEdit

Hero does an inward slash to knock the opponent away. Gains 3.2 MP on hit, 3.808 on shield. Unlike many gentleman hits, the move has little endlag, having an FAF of 38.

This is substantially less safe on shield than its previous hits, being -25. However, it has good range, making shieldgrabs whiff a lot of the time, giving it some niche ways it can be made safe in-context. Being a neutral attack, it also has ways to mix up out of shield options using the prior hits to allow this to connect.

Given the hitbox is a launcher later by virtue of being a Sakurai angle, this allows Hero to gain juggle situations. This can be useful for setting up a good advantage state, or resetting neutral. The hitbox is also quite large, enabling it to function as an anti-air in tandem with Hit 1.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Forward 60 73 0   3.5 sword1 8.0 0.0 0.0 1.8× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Forward 60 73 0   4.5 top 0.0 8.0 12.0 1.8× 1.0× 0%               Slash   All All            
2 0 0 4.0% 0   Forward 60 73 0   4.5 top 0.0 8.0 17.0 1.8× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 7-9
Interruptible 38
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible