Super Smash Bros. Ultimate

Hero (SSBU)/Forward tilt/Hit 1

Hitbox visualization showing Hero's forward tilt 1.

OverviewEdit

Hero does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the second hit from frame 18 onwards.

Forward tilt Hit 1 is very well defended. His left arm is invincible during the attack, and his head for a single frame. It also cannot rebound, meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired.

Being frame 9, forward tilt makes a decent "get off me" option when at a disadvantage. The large active frames also assist with this. The hitbox also sticks up a small bit, allowing the move to beat some aerials. This allows Hero to effectively reset neutral.

From a max spaced Frizz at 20-75%, it is possible to confirm this move from a pivot cancel[1]. This can usually lead to an offstage situation if the second hit is confirmed.

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 1 and 3 hitboxes, but they apply to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 5.0% 0   Forward 0 100 35   4.5 shield 0.0 0.0 0.0 1.3× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 0 100 30   4.5 shield 0.0 0.0 0.0 1.3× 1.0× 0%               Kick   All All             +3 frames
2 0 0 5.0% 0   Forward 0 100 50   6.0 top 0.0 7.0 7.0 1.3× 1.0× 0%               Kick   All All            
3 0 0 5.0% 0   Forward 0 100 40   6.0 top 0.0 7.0 7.0 1.3× 1.0× 0%               Kick   All All             +3 frames

TimingEdit

Hitboxes 9-11
Head and left leg invincible 9
Left arm invincible 9-11
Continuability window 18-36
Interruptible 37
Animation length 48
Hitboxes                                                                                                 
Head and left leg                                                                                                 
Left arm                                                                                                 
Continuability                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
 
Continuable
  
Earliest continuable point
 
Interruptible