OverviewEdit
Hero does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the second hit from frame 18 onwards.
Forward tilt Hit 1 is very well defended. His left arm is invincible during the attack, and his head for a single frame. It also cannot rebound, meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired.
Being frame 9, forward tilt makes a decent "get off me" option when at a disadvantage. The large active frames also assist with this. The hitbox also sticks up a small bit, allowing the move to beat some aerials. This allows Hero to effectively reset neutral.
From a max spaced Frizz at 20-75%, it is possible to confirm this move from a pivot cancel[1]. This can usually lead to an offstage situation if the second hit is confirmed.
HitboxesEdit
The scripts only specify hitstun modifiers for the ID 1 and 3 hitboxes, but they apply to all hitboxes due to a glitch.
TimingEdit
Hitboxes | 9-11 |
---|---|
Head and left leg invincible | 9 |
Left arm invincible | 9-11 |
Continuability window | 18-36 |
Interruptible | 37 |
Animation length | 48 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head and left leg | ||||||||||||||||||||||||||||||||||||||||||||||||
Left arm | ||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Continuable |
Earliest continuable point |
Interruptible |
|
- ^ https://docs.google.com/document/d/1J-Tx2McJu_1PPEvUDIN306GPJygY_ozQuV796KenEd0/edit?usp=sharing HotsyTotsy's Hero Lab Document