Hitbox visualization showing Hero's dash attack.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 13.0% 0   Forward 70 84 0   1.5 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 70 79 0   3.7 sword1 8.5 0.0 -2.5 1.2× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Forward 70 84 0   4.0 sword1 2.5 0.0 -2.0 1.2× 1.0× 0%               Slash   All All            
3 0 0 15.0% 0   Forward 70 79 0   3.7 sword1 8.5 to 7.5 0.0 -2.5 to -12.0 1.0× 1.0× 0%               Slash   All All            
4 0 0 15.0% 0   Forward 70 84 0   4.0 sword1 2.5 0.0 -2.0 to -7.5 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 13.0% 0   Forward 70 84 0   1.5 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 70 79 0   3.7 sword1 8.5 0.0 -2.5 1.2× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Forward 70 84 0   4.0 sword1 2.5 0.0 -2.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes (early, late) 21, 22-23
Interruptible 52
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible