Hitbox visualization showing Greninja's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Forward 30 110 0   3.0 havel 1.5 0.0 1.3 0.9× 1.4× 0%               Punch   All All            
1 0 0 4.0% 0   Forward 30 110 0   2.5 handl -1.4 0.0 0.0 0.9× 1.4× 0%               Punch   All All            
2 0 0 4.0% 0   Forward 30 110 0   3.0 handl -4.5 0.0 -1.3 0.9× 1.4× 0%               Punch   All All            

TimingEdit

Hitboxes 5-6
Interruptible 23
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible