Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

Golden Sun (universe)

Golden Sun (universe)
Golden Sun logo.png
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Genre(s) Role-playing
Console/platform of origin Game Boy Advance
First installment Golden Sun (2001)
Latest installment Golden Sun: Dark Dawn (2010)
Article on Golden Sun Universe Golden Sun (universe)

The Golden Sun universe (黄金の太陽, Golden Sun) is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the Super Smash Bros. series by an Assist Trophy, a trophy, multiple spirits, and two music tracks.

Franchise descriptionEdit

The series was co-created by Hiroyuki and Shugo Takahashi, two brothers that worked for Camelot Software Planning. They were previously best known for designing Shining Force III. Nintendo approved their pitch because they wanted to bolster their first-party RPG roster, a genre that was dominated by Sony for the entire previous console generation with their PlayStation. The initial pitch consisted of an RPG for the Nintendo 64 simply titled Golden Sun, but this version was scrapped due to the N64 being in its twilight years and development shifted to the newer Game Boy Advance. It became apparent that the GBA was not capable of fitting all the ideas the team had into a single cartridge, so the game was split in half. The first game kept the name Golden Sun, while the second game released a few months later titled Golden Sun: The Lost Age. Connecting the two games would unlock exclusive content in both. These games stood out for being very deep and mechanical games with rich gameplay and storylines, especially in the handheld market. The games also used a pseudo 3D graphics engine similar to work done in Donkey Kong Country, which helped it stand out even more. The game sold very well for a new IP and received universal praise upon release.

After being dormant for several years, the series suddenly reappeared at E3 2009 as Golden Sun DS for the Nintendo DS. The game later received its final title Golden Sun: Dark Dawn and released in 2010. While still receiving good reviews, the game was not seen as on par with previous installments. The main complaints at the time were its general lack of difficulty and going overboard on cutscenes and dialogue. While the game was not a financial failure, it did not sell nearly as much as the first two entries.

In Super Smash Bros. BrawlEdit

Assist TrophyEdit

  • Isaac: The protagonist of Golden Sun appears as an Assist Trophy in Brawl. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, Garet or Felix would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically. Isaac is unlocked as an Assist Trophy after 200 Vs. Matches have been played.

MusicEdit

TrophyEdit

 
Isaac's trophy in Brawl
Isaac
  A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" Psynergy, which creates an energy field that pushes foes away.
  A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly-skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros. he uses "Move" Psynergy, which creates an energy field that pushes foes away.
 : Golden Sun
 : Golden Sun: The Lost Age

In Super Smash Bros. for Wii UEdit

In Super Smash Bros. for Wii U, Isaac does not make a return as an Assist Trophy; nevertheless, Golden Sun is still given a presence in the game in the form of two music tracks.

MusicEdit

Returning tracksEdit

Source tracksEdit

  • "Weyard": The theme for the overworld map in Golden Sun: Dark Dawn. This track is an unlockable track in Palutena's Temple.

In Super Smash Bros. UltimateEdit

Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits.

Assist TrophyEdit

  • Isaac: After being absent from Smash 4, Isaac returns and uses "Move" as he did in Brawl, but also has the new abilities "Pound", "Lift", and "Teleport".

Mii CostumeEdit

OutfitEdit

HeadgearEdit

MusicEdit

Golden Sun received no new music tracks.

Returning tracksEdit

Source tracksEdit

  • "Weyard": The theme that plays when Golden Sun: Dark Dawn protagonist Matthew is on the overworld.

SpiritsEdit

The following characters from the series are spirits.

Primary spiritsEdit

No. Image Name Type Class Slots Base   Max   Base   Max   Base   Max   Ability
1,168 Isaac
 
★★★ 3 2534 7622 1495 4497 1039 3125 Can Be Enhanced at Lv. 99
1,169 Isaac (Dark Dawn)
 
★★★★ 3 4667 11672 2544 6362 1661 4154 Energy Shot Attack/Resistance ↑
1,170 Garet
 
1 1096 5486 593 2968 404 2020 Fire Attack ↑
1,172 Mia
 
2 869 4353 326 1632 479 2399 Water Attack ↑
1,173 Felix
 
★★ 2 1464 5878 747 2998 717 2880 No Effect
1,175 Matthew
 
★★ 2 1544 6198 903 3626 641 2572 No Effect

Support spiritsEdit

No. Image Name Class Cost Ability
1,171 Ivan 1 Magic Attack ↑
1,174 Jenna ★★ 1 Shooting Items ↑

Games with elements appearing in the Super Smash Bros. seriesEdit

Golden SunEdit

Golden Sun: The Lost AgeEdit

Golden Sun: Dark DawnEdit

  • Spirits:
    •   Isaac (Dark Dawn) and Matthew appear as spirits.
  • Music:
    •   "Weyard": The theme for the overworld map, sourced from this game.

TriviaEdit

  • Golden Sun is the only universe without a playable character to have at least one Spirit of every class.

External linksEdit