Super Smash Bros. Ultimate

Ganondorf (SSBU)/Down aerial

Hitbox visualization showing Ganondorf's down aerial.

OverviewEdit

Ganondorf stomps below him with electricity. It is his slowest aerial, but also his deadliest, with the sweetspot often being a guaranteed kill offstage, and the sourspot around Ganondorf's chest still killing earlier than both his forward and back aerial. It is able to start combos at low percent, with jab and grab being the main follow-ups, and at later percent with any aerial. It is also Ganondorf's prime kill confirm starter when followed up with forward aerial, back aerial, or up smash, though the latter require a precise fast fall. It can also be combined with Flame Choke, covering neutral tech when on the ground and both neutral and getup attack with the aerial version. Its usage as an out of shield is niche, although it can be very effective against dash attacks or repeated use of down tilt, such as against R.O.B.

However, it is often outclassed in its edgeguarding role by neutral aerial which lasts longer and cover more space with way less endlag, making Ganondorf less vulnerable if the move doesnt connect. Its use cases are also almost nonexistent in neutral due to its long startup and mediocre horizontal range, making it a very high risk high reward option limited to reads and setplay.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 19.0% 0   Standard 20 100 0   7.0 top 0.0 1.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 17.0% 0   Standard 20 100 0   6.0 top 0.0 10.0 1.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 16-18
Ending autocancel 32-
Interruptible 45
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 17
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible