Super Smash Bros. Ultimate

Ganondorf (SSBU)/Back throw

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Ganondorf back throw hurtbox and hitbox visualization
GanondorfBThrowSSBU.gif

OverviewEdit

Ganondorf kicks the opponent behind him. It is one of Ganondorf's two main KO throws at the ledge, along with his forward throw. It has low base knockback but high knockback growth, therefore it is usually used to send opponent offstage to set up for an edgeguard at earlier percents. However, due to its knockback growth, it is capable of being Ganondorf's strongest throw at the center of the stage. Despite having good knockback, it is arguably Ganondorf's worst throw due to its high ending lag.

Ganondorf Back Throw KO%s on Final Destination VS Mario w/Optimal DI
Circumstance Kill% Stick angle
At the ledge 179.58% 153°
At the ledge (max rage) 154.78% 153°
Center 239.84% 180°
Center (max rage) 209.54% 180°

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 5.0% 0   Forward 30 100 0   4.8 footr 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 30 100 0   4.3 kneer 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Forward 30 100 0   3.7 legr 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 5.0%   Forward 30 130 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-14
Turnaround 11
Hitbox 12-13
Throw Release 14
Interruptible 50
Animation length 63
                                                                                                                             
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible