Ganondorf back throw hurtbox and hitbox visualization | ||||
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OverviewEdit
Ganondorf kicks the opponent behind him. It is one of Ganondorf's two main KO throws at the ledge, along with his forward throw. It has low base knockback but high knockback growth, therefore it is usually used to send opponent offstage to set up for an edgeguard at earlier percents. However, due to its knockback growth, it is capable of being Ganondorf's strongest throw at the center of the stage. Despite having good knockback, it is arguably Ganondorf's worst throw due to its high ending lag.
Ganondorf Back Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
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Circumstance | Kill% | Stick angle |
At the ledge | 179.58% | 153° |
At the ledge (max rage) | 154.78% | 153° |
Center | 239.84% | 180° |
Center (max rage) | 209.54% | 180° |
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 30 | 130 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-14 |
---|---|
Turnaround | 11 |
Hitbox | 12-13 |
Throw Release | 14 |
Interruptible | 50 |
Animation length | 63 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
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