Dr. Mario forward throw hurtbox visualization | ||||
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OverviewEdit
Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to DI properly.
Dr. Mario Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 227.54% | 159° |
At the ledge (max rage) | 192.32% | 159° |
Center | 309.92% | 191° |
Center (max rage) | 267.22% | 191° |
Throw DataEdit
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 60 | 60 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-13 |
---|---|
Throw Release | 13 |
Interruptible | 28 |
Animation length | 42 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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