Super Smash Bros. Melee

Donkey Kong (SSBM)/Down aerial

Hitbox visualization showing Donkey Kong's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

DK does a slow stomping kick below himself. A pretty mediocre meteor smash due to its long startup and unimpressive knockback that makes it punishable on hit at low percent. It can be used as a tech chase starter at mid percents, but since DK is generally better at aerial combos anyway, it's usually better to go for other options.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 16% 0   38 90 0 7.0308 17 3.3201 0.0 0.0             Kick
1 0 13% 0   20 90 0 6.2496 7 2.659986 0.0 0.0             Kick
2 0 13% 0   20 90 0 4.6872 4 0.0 0.0 0.0             Kick

TimingEdit

Initial autocancel 1-2
Hitboxes 18-23
Ending autocancel 50-
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 31
L-cancelled animation length 15
Normal                                                               
L-cancelled                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel