Hitbox visualization showing Diddy Kong's up aerial.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Up aerial deals more damage (6% → 7%) with knockback compensated.

  3.1.0

  •   Up aerial has less ending (FAF 37 → 36) and landing lag (13 frames → 9).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 57 89 0   5.0 kneel 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 57 89 0   4.5 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Hitboxes 4-7
Ending autocancel 27-
Interruptible 36
Animation length 48
                                                                                               
                                                                                               

Landing lagEdit

Interruptible 10
Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible