Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Forward tilt

Diddy Kong forward tilt hitbox visualizations
DiddyKongFTiltUpSSBU.gif
DiddyKongFTiltSSBU.gif
DiddyKongFTiltDownSSBU.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.0.0

  •   Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.

  8.0.0

  •   The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.
  •   The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).
  •   The late hit has a longer duration (frames 13-14 → 13-16).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 10.0% 0   Forward 60 60 0   3.8 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Forward 60 60 0   3.8 handl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Forward 60 60 0   4.0 top 0.0 6.0 7.5 1.0× 1.0× 0%               Punch   All All            
3 0 0 10.0% 0   Forward 60 60 0   3.0 top 0.0 6.0 1.5 1.0× 1.0× 0%               Punch   All All            
Clean hit (late)
0 0 0 10.0% 0   Forward 60 60 0   3.8 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Forward 60 60 0   3.8 handl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
The late hit reduces all hitboxes' damage to 7.0%.

TimingEdit

Clean hit (early, late) 10-11, 12
Late hit 13-16
Interruptible 37
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible