Corrin down throw hurtbox and hitbox visualization | ||||
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OverviewEdit
Update HistoryEdit
- Down throw's first hit has a lower hitlag modifier (2.5x → 1.5x), causing the throw to execute faster.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 80 | 150 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.
Invincibility | 1-27 |
---|---|
Dragon form | 5-44 |
Hitbox | 26 |
Throw release | 27 |
Interruptible | 55 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|