Super Smash Bros. 4

Corrin (SSB4)/Neutral attack/Hit 2

Hitbox visualization showing Corrin's second jab.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   35 22 0 3.5 0 0.0 11.0 12.0 to 9.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   35 22 0 3.5 25 0.0 4.0 0.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   30 22 0 3.5 25 0.0 8.0 0.0 1.0x 1.0x 0%               Slash  
All hitboxes uses weight-independent knockback.

TimingEdit

Hitboxes 4-5
Earliest continuable 8
Interruptible 30
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible