Hitbox visualization showing Chrom's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 12.35% 0   Forward 42 90 0   3.3 top 0.0 4.5 to 6.0 13.0 to 7.0 1.0× 1.0× 0%               Chrom Hit   All All            
1 0 0 12.35% 0   Forward 42 90 0   3.5 sword1 0.0 0.0 2.0 1.0× 1.0× 0%               Chrom Hit   All All            
2 0 0 12.35% 0   Forward 42 90 0   2.8 sword1 0.0 0.0 7.2 1.0× 1.0× 0%               Chrom Hit   All All            
Hit 2
0 0 0 14.25% 0   Backward 42 90 0   3.3 top 0.0 4.1 to 4.5 -11.0 to -8.0 1.0× 1.0× 0%               Chrom Hit   All All            
1 0 0 14.25% 0   Backward 42 90 0   3.5 sword1 0.0 0.0 2.0 1.0× 1.0× 0%               Chrom Hit   All All            
2 0 0 14.25% 0   Backward 42 90 0   2.8 sword1 0.0 0.0 7.2 1.0× 1.0× 0%               Chrom Hit   All All            

TimingEdit

Charges between 3-4
Hit 1 6-7
Hit 2 21-22
Interruptible 63
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible