Hitbox visualization showing Charizard's up smash.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1, Early hit
0 0 5% 0   0 100 90 6.0 47 0.0 8.0 10.0 1.0x 1.0x 0%               Slash  
1 0 5% 0   0 100 80 6.0 0 0.0 4.0 3.0 1.0x 1.0x 0%               Slash  
Hit 1, Late hit
0 0 5% 0   0 100 60 5.5 47 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 5% 0   0 100 40 5.0 48 3.2 0.0 2.5 1.0x 1.0x 0%               Slash  
2 0 5% 0   0 100 10 4.0 49 2.0 1.0 1.5 1.0x 1.0x 0%               Slash  
Hit 2
0 0 11% 0   40 110 0 5.5 53 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 11% 0   40 110 0 4.5 54 -2.7 2.0 -2.5 1.0x 1.0x 0%               Slash  
2 0 11% 0   40 100 0 3.5 55 -2.0 2.0 -1.5 1.0x 1.0x 0%               Slash  
3 0 11% 0   40 90 0 2.5 55 -6.0 0.0 0.0 1.0x 1.0x 0%               Slash  

TimingEdit

Charges between 3-4
Hit 1 (Early, Late) 5, 6-11
Hit 2 17-21
Animation length 48
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change