Super Smash Bros. 4

Charizard (SSB4)/Neutral aerial

Hitbox visualization showing Charizard's neutral aerial.
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OverviewEdit

Somersaults to strike with its tail. Like forward tilt, its sweetspot is at the tip of Charizard's tail and has a flame effect. It has the second lowest amount of start-up lag out of Charizard's aerials, can auto-cancel with a short hop, and is tied with up aerial for having the lowest amount of landing lag out of Charizard's aerials. All of these traits make it a useful approach option. However, its average knockback growth makes it Charizard's most ineffective aerial in regard to KOing, as its sweetspot does not KO middleweights until 156% while near the left/right blast lines.

Update historyEdit

  1.0.6

  •   Startup lag/duration (frames 8-28 → 9-25).
  •   Hitbox sizes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u).
    •   However, these altered hitboxes give neutral aerial much more consistent range, with the sweetspot becoming drastically easier to land in particular.

  1.1.4

  •   Damage (10% → 12%). Its knockback scaling was mostly compensated (90 → 78).
  •   Landing lag (22 frames → 20).


HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   30 78 0 3.5 1006 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 9% 0   30 78 0 3.0 1004 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   30 78 0 1.5 1005 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 9% 0   30 78 0 3.5 1003 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 9-25
Ending autocancel 31-
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible