OverviewEdit
A crouching headbutt. It is a semi-spike, but unlike Charizard's other tilt attacks, it is ineffective at KOing due to its base knockback and knockback growth both being below average Despite this, it is still useful for edge-guarding.
Update historyEdit
- Start-up lag decreased: frame 11 → 9.
- Ending lag decreased: frame 33 → 31.
- Down tilt received a windbox that pushes opponents inward, making it unable to whiff at close range.
HitboxesEdit
TimingEdit
Windbox | 5-7 |
---|---|
Hitbox | 9-10 |
Interruptible | 31 |
Animation length | 43 |
Lag time |
Hitbox |
Interruptible |
|