Super Smash Bros. 4

Charizard (SSB4)/Down throw

Hitbox visualization showing Charizard's down throw.

OverviewEdit

Charizard pins the opponent to the ground and spits embers onto them. As of 1.0.8, it is a reliable combo starter in mostly low to medium percents. Follow-ups include forward air, neutral air, up smash, up air, and up special.

Update historyEdit

Super Smash Bros. 4 1.0.8

  • Buff Ending lag (FAF 82 → 73)
  • Change Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.

Super Smash Bros. 4 1.1.0

  • Buff Ending lag (FAF 73 → 71)

Throw & Hitbox dataEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Multihits
0 0 6 1% 0 Sakurai angle Forwards 0 100 0 5.0 0 0.0 4.0 2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Fire SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
Throw
0 1% AngleIcon70.png Standard 70 130 0 0 1.0x Throwing (type) Flame (effect) L Burn
1 3% Sakurai angle Standard 60 100 0 0 None Throwing (type) Normal (effect) S None

Timing=Edit

Invincibility 1-18
Hitboxes 24-50
Throw Release 52
Interruptible 71
Animation length 81
                                                                                                                                                                 
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point