Project M

Captain Falcon (PM)

Revision as of 04:09, September 16, 2017 by F0rZ3r0F0r (talk | contribs) (once again why)
Captain Falcon
in Project M and Project+
Captain Falcon SSBB.jpg
FZeroSymbol.svg
Universe F-Zero
Base game appearance Brawl
Moveset inspiration Captain Falcon (SSBM)
Alternate costume Retro Falcon
Captain Falcon (SSBB)
Falcon's Retro Costume in Project M 3.5

Captain Falcon is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Captain Falcon is currently ranked 9th out of 41 on the official tier list, placing him in the top portion of the A- tier.

Attributes

Captain Falcon had the reputation of being one of the worst Brawl characters in spite of his speed and power, as Brawl's physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his Melee incarnation, while retaining a few buffs from his Brawl iteration. Since Project M returns to the physics of Melee, Captain Falcon's combo abilities are once again efficient, as the removal of hitstun canceling no longer allows opponents to air dodge like they could in Brawl. Additionally, the Knee Smash, his main finisher in Melee, is once again as easy to sweetspot as it was in Melee.

However, Captain Falcon can be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.

Changes from Melee to PM

Captain Falcon was mostly reverted to his Melee version while keeping a minority of improvements from Brawl.

Aesthetics

  •   Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!" This is an otherwise unused voice clip from Brawl's sound test.
  •   Kneeling victory pose is now more similar to Melee's version; he will thrust his chest forward and shout while briefly emitting fire.

Attributes

  •   Captain Falcon is the character most affected by Project M's dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in Melee.
  •   Captain Falcon jumps slightly higher (3.1 → 3.23).
  •   Captain Falcon's soft landing is 1 frame faster (4 frames → 3).

Ground Attacks

  •   Gentleman (the third hit of neutral attack) is now always separated from the rapid punches, just like in the PAL version of Melee. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by jab canceling. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.
  •   The first input of neutral attack has more base knockback (0 → 1).

Aerial Attacks

  •   Connecting with a sweetspotted Knee Smash (forward aerial) when a taunt input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.
  •   Down aerial's nipple spike now uses the fire element, making it more noticeable.

Special Moves

  •   Falcon Punch retains its reversible ability and startup from Brawl. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.
    •   Each reversal after the first one resets the move's start-up.
  •   Aerial Raptor Boost propels Captain Falcon with forward momentum if it lands, and retains its ability to edge sweetspot from Brawl. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.
  •   Falcon Dive retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than Melee's 15%) from Brawl. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.
  •   Falcon Kick is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.

Revisions

v2.1

  •   Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.
  •   Captain Falcon's Up-B Throw animations were touched up
  •   Captain Falcon's dash attack can slip off edges like in Melee
  •   Captain Falcon's Up-B received physics adjustments to match Melee

v2.5b

  •   Captain Falcon's Neutral-B is now reversible
  •   Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times
  •   Captain Falcon's hurtboxes adjusted
  •   Captain Falcon's Dash animation cleaned up
  •   Captain Falcon's Forward Roll animation adjusted to be like Melee
  •   Captain Falcon's aerial attack animations cleaned up to match up with Melee timings
  •   Captain Falcon's Up-B launch fire hit graphical effects restored

v2.6b

  •   Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered
  •   Aerial Side-B now spikes
  •   Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly
  •   Turn Grab animation is longer to match other Turn Grabs
  •   Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended
  •   Neutral-B additional turns can be prevented by holding B

v3.0

  •   Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit
  •   Falcon Kick is now B-reversible
  •   Grounded Falcon Kick endlag is slightly longer

v3.01

  •   Forward-Throw and Up-Throw have had their hitlag decreased
  •   Falcon Punch hitlag decreased

v3.5

  •   Up smash's IASA frames decreased by one frame.
  •   Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.
  •   Aerial Raptor Boost knockback reduced slightly.
  •   Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.
  •   Falcon Kick knockback adjusted for its later hitboxes.
  •   Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.
  •   Up taunt has more IASA frames when facing right.
  •   Air jump and Falcon Dive landing animations cleaned up.

v3.6 Beta

  •   Powershield size multiplier: x0.73 → 0.75
  •   Down aerial's nipple spike now has a fire element.
  •   Up throw and down throw's properties match Melee throws better.
  •   Aerial Raptor Boost has been reverted back to a meteor smash.
  •   Aerial Falcon Kick's landing hitbox has the following changes:
    •   Only hits grounded opponents.
    •   Damage: 6% → 10%
    •   Knockback growth: 83 → 35
    •   Hitbox size: 6 → 5

Moveset

Up to date as of version 3.6.

Name Damage Description
Neutral attack 2% Captain Falcon punches twice, then knee strikes the opponent, which is then followed by a series of rapid punches. Stopping at the knee strike is known as the Gentleman.
3%
8% (clean), 6% (late)
1-2% (loop)
Forward tilt 12% (leg), 11% (body) Captain Falcon does a roundhouse kick forward. This move can be angled up or down.
11%
10% (leg), 11% (body)
Up tilt 13% Captain Falcon brings his leg above his head and slams it down in an axe-like fashion.
Down tilt 12% Does a sweep kick that deals vertical knockback.
Dash attack 10% (clean), 7% (late) Captain Falcon does a running shoulder tackle forward, hitting any opponent in his path.
Forward smash 21% Captain Falcon leans back and jabs an elbow forward, dealing powerful flame damage. Has slow startup, but decent reach. This move can be angled up or down.
20%
19%
Up smash 14%/8% (hit 1), 12%/13% (hit 2) Captain Falcon performs a spinning double kick in one short hop. A fast move that has good vertical range, but poor range horizontally.
Down smash 18% (front), 16% (back) Captain Falcon kicks forward and then backward.
Neutral aerial 5-6% (hit 1), 7% (hit 2) Captain Falcon kicks forwards twice. A powerful combo tool.
Forward aerial Knee Smash 18% (clean), 6% (late) Often simply referred to as "The Knee", Captain Falcon jabs a knee forward. During the initial frames, the entire hitbox acts as a powerful Sex kick with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike.
Back aerial 14% (clean), 8% (late) Captain Falcon delivers a strong backhanded punch from behind.
Up aerial 12%/13% (clean), 10%/12 (late) Captain Falcon does a flip kick with fast start-up and good all-around range. Primary used as a combo tool.
Down aerial 16% Captain Falcon stomps downward with both feet. Acts as a powerful meteor smash, dealing a large amount of hitstun. It the attack connects within Captain Falcon's torso, it becomes a "nipple spike", a powerful spike that deals flame damage.
Grab
Pummel 3% Captain Falcon knees the opponent. A fairly quick pummel.
Forward throw 5% (hit 1), 4% (throw) Captain Falcon punches the enemy forward.
Back throw 5% (hit 1), 4% (throw) Captain Falcon puts the enemy behind him and kicks.
Up throw 4% (hit 1), 3% (throw) Captain Falcon holds the enemy up and punches them upwards. This throw can be used to start a chain grab on fast fallers at mid-high percents.
Down throw 7% Captain Falcon swings the foe overhead and then slams them on the ground with a single arm. This throw can be used to start a chain grab on most non-fast fallers.
Floor attack (front) 6% Captain Falcon gets up and flips while kicking.
Floor attack (back) 6% Captain Falcon stands on both hands and perfprms a spinning double kick.
Floor attack (trip) 5% Captain Falcon gets up and punches both sides.
Edge attack (fast) 9% Captain Falcon pulls himself up and kicks forward.
Edge attack (slow) 10% Captain Falcon slowly climbs up does an uppercut.
Neutral special Falcon Punch 27% (close), 25% (mid), 23% (far)
+1% damage when reversed
Captain Falcon winds up and releases his iconic fiery punch. Can be reversed up to four times, with the attack's power increasing only on the first turn. Captain Falcon's momentum will be halted the moment he unleashes the punch while airborne.
Side special Raptor Boost 7% Captain Falcon dashes forward. If he doesn't hit an opponent, he falls over, leaving him wide open for an enemy attack. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, meteor smashing them. This move can be used to edgehog, and works as a leapfrog recovery in midair.
Up special Falcon Dive 5% (grab), 12% (release), 8% (escape) Captain Falcon grabs his opponent and releases them with a fiery explosion. Goes into helpless if he misses but if the move connect, he's free to use the same move again without landing.
Down special Falcon Kick 15%/12%/9% (ground), 15%/13%/11% (air), 10% (landing) Captain Falcon rushes forward with a flaming high-speed kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances.
Final Smash Blue Falcon 10% (car), 20% (ram), 10% (release) Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.

In competitive play

Notable players

Alternate costumes

Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original Super Smash Bros. and his appearance from F-Zero X, and a retro version inspired by his initial F-Zero appearance seen in the original SNES F-Zero.

 
Captain Falcon's alternate costumes in PM