Marth using his counter on an advancing Ike

This article is about the move. Counter can also be used to describe a match-up that strongly favors one character.

Counter is the name of a move belonging to several characters in the Super Smash Bros. series.

Super Smash Bros. Melee

Counter is Marth and Roy's Down B move in Super Smash Bros. Melee. Marth or Roy will strike a pose and a small, metallic "chink" sound will be heard. For about a second, any attack that Marth and Roy is struck with will be negated, and, if the attack is physical, a counterattack will be dealt to the attacker; Marth's Counter deals 7% damage regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as Samus' Missile), it will simply be deflected with the same animation as the reflection of a physical attack. Its worth noting explosive projectiles still explode and will still do damage (if a Samus Missile reaches its outside range, even deflecting it won't stop the explosion). If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with Mr. Game and Watch's Oil Panic, it is the most powerful non-charged attack in Melee (if Oil Panic has absorbed the most possible damage, that is).

Super Smash Bros. Brawl

Ike also has this attack as his Down B move in Super Smash Bros. Brawl. Ike's Counter is not as fast as Marth, but reflects back x1.2 damage, with minimal damage being 10%. Marth's Counter reflects back x1.1 damage with a minimal damage of 8%. The amount of knockback on Counter is equal to the knockback on the move it is countering, this goes for both Ike and Marth's versions of the attack. Template:Marth Special Moves

Template:Ike Special Moves

Template:Roy Special Moves