Falcon Punch

Revision as of 12:55, February 11, 2007 by MaskedMarth (talk | contribs) (not the best clean-up, but it'll do)

Falcon Punch refers to Captain Falcon's neutral B attack. It is one of the most powerful attacks in the game, with the highest knockback of any of Falcon's attack (including charged smashes). It is also very slow, with a start-up time of 52 frames. As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly.

Combos into Falcon Punch

Despite the slowness of Falcon Punch, there are a few situations where a launcher (namely, down aerial) can combo into Falcon Punch.

Tapion Punch Combo

Named after Tapion, this two-hit combo leads into Falcon Punch after an l-canceled down aerial. It works on Fox as low as 75% damage, Falco as low as 78%, and C. Falcon as low as 80%. It can be avoided with Directional Influence.

G-Regulate's Falcon Punch Combo

Named after G-Regulate, this combo works similarly to the Tapion Punch Combo, but uses a platform. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some characters at some damages (notably Marth at 65%), Falcon can combo his down aerial into Falcon Punch. It can be avoided with Directional Influence.

References

SuperDoodleMan's frame data