Super Smash Bros. 4

Ness (SSB4)/Forward tilt

< Ness (SSB4)
Revision as of 14:33, February 28, 2017 by CpnFlacon (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Angled up=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=10% |angle=361...)
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Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   12 100 0 4.8 9 2.9 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   12 100 0 4.8 9 2.9 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   12 100 0 4.8 9 2.8 0.0 0.0 1.0x 1.0x 0%               Kick