Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.

While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.

List of powers

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Power Type Weight Uses Description Effect
Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4
  Healing 3 5 7 9 2 2 2 2 Heals damage every half-second for a total of 15 seconds. 2% (60% total) 3% (90% total) 4% (120% total) 5% (150% total)
  Item 1 2 3 4 1 2 3 4 Gives the character a Back Shield.  
  Item 3 5 7 9 1 2 3 4 Gives the character a Beam Sword.  
  Item 2 3 4 5 1 2 3 4 Gives the character a Bob-omb.  
  Item 2 3 4 5 1 2 3 4 Gives the character a Boomerang.  
  Defensive 3 4 5 6 2 3 4 5 Provides 3 seconds of invincibility. Not the same effect as picking up a Super Star.  
  Status 2 4 6 8 1 1 1 1 Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above. boosts 1 stat to 1000
boosts 5 stats to 20-200
lasts 25s
boosts 2 stats to 1000
boosts 4 stats to 80-400
lasts 26.667s
boosts 3 stats to 1000
boosts 3 stats to 120-500
lasts 28.333s
boosts 4 stats to 1000
boosts 2 stats to 160-600
lasts 30s
  Offensive 6 8 11 13 2 2 3 3 Produces two damaging tornadoes on either side. 3%
10.0x size
lasts 3s
4%
12.0x size
lasts 4s
4%
15.0x size
lasts 5s
5%
20.0x size
lasts 6s
  Defensive 2 3 4 5 1 2 3 4 Temporarily makes the character's shield unbreakable. lasts 8s lasts 8.5s lasts 9s lasts 9.5s
  Movement 3 5 8 10 1 2 2 3 Temporarily adds to the number of double jumps a character can use. Lasts 10 seconds. +1 jump +1 jump +2 jumps +2 jumps
  Item 4 6 8 10 1 2 3 4 Gives the character a Hammer.  
  Healing 3 4 6 7 2 2 3 3 Blocking attacks heals the character. Lasts for 20 seconds.
  Healing 3 5 7 9 3 3 3 3 Heals the character instantly. Small delay before another healing power can be used. 30%
1.0s delay
50%
1.5s delay
70%
2.0s delay
90%
3.0s delay
  Offensive 2 3 4 5 2 3 4 5 Produces a damaging field that deals 1% per hit around the character, similar to Palutena's move of the same name. Lasts 8 seconds.  
  Movement 3 5 8 10 1 2 3 3 Temporarily improves jump power. 1.6x ground jump power
1.4x double jump power
1.4x short hop power
lasts 5.0s
1.8x ground jump power
1.6x double jump power
1.6x short hop power
lasts 6.5s
2.0x ground jump power
1.8x double jump power
1.8x short hop power
lasts 8.0s
2.2x ground jump power
2.0x double jump power
2.0x short hop power
lasts 10.0s
  Status 3 4 6 7 3 3 4 4 Careening enemies home in on other enemies.
  Offensive 7 10 13 17 6 8 10 13 Fires two missiles upwards that target enemies. 3%+5% 3%+8% 3%+11% 3%+14%
  Offensive 5 9 12 15 2 3 4 5 Fires a laser forwards. Hits up to 9 times. 4%
1.0x width
5%
1.5x width
6%
2.0x width
7%
2.5x width
  Movement 3 5 7 9 2 2 2 2 Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage. 8%
lasts 10s
11%
lasts 15s
15%
lasts 20s
20%
lasts 25s
  Offensive 4 7 10 12 1 2 3 4 Propels enemies away from the character. Does 1% damage. 5.0x max size 5.5x max size 6.5x max size 7.5x max size
  Offensive 7 10 13 16 2 3 4 5 Drops meteors in front of the character, which hit once when they fall and again when they hit the ground. 11% per hit
drops 4 meteors
13% per hit
drops 4 meteors
15% per hit
drops 4 meteors
17% per hit
drops 5 meteors
  Item 8 11 14 17 1 2 3 4 Gives the character an Ore Club.  
  Status 2 4 6 8 1 2 3 4 The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds. 1.7x 1.8x 1.9x 2.0x
  Offensive 4 7 10 13 2 3 4 5 Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit. explosion lasts 1.0s
explosion grows to 3.5x size
explosion lasts 1.167s
explosion grows to 4.5x size
explosion lasts 1.333s
explosion grows to 6.0x size
explosion lasts 1.5s
explosion grows to 10.0x size
  Status 3 5 6 8 1 2 2 3 Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's aura, uses an equation that scales differently while the user is on either side of 70% damage. 350 at 70%, 590 at 150%
lasts 15s
385 at 70%, 641 at 150%
lasts 16.667s
420 at 70%, 692 at 150%
lasts 18.333s
455 at 70%, 743 at 150%
lasts 20s
  Luck 3 5 7 9 1 2 3 4 Activates the effect of a random power.  
  Item 2 4 6 8 1 2 3 4 Gives the character a Ray Gun.  
  Defensive 3 5 8 10 1 2 3 4 Reflects all projectiles for 15 seconds. 1.3x 1.9x 2.5x 3.1x
  Item 3 5 7 9 1 2 3 4 Gives the character a Rocket Belt.  
  Movement 5 7 9 11 2 2 2 2 Boosts running speed and damages enemies while running. 2.0x run speed
14%
lasts 8s
2.2x run speed
19%
lasts 10s
2.35x run speed
24%
lasts 12s
2.5x run speed
29%
lasts 15s
  Offensive 4 6 9 11 2 2 3 3 Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds. 15%
1.3x size
20%
1.8x size
25%
2.35x size
30%
2.9x size
  Luck 3 5 7 9 1 2 3 4 Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used. 10s delay 8s delay 6s delay 4s delay
  Item 4 6 8 10 1 2 3 4 Gives the character a Smart Bomb.  
  Status 3 5 7 9 1 2 3 4 Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds.  
  Offensive 5 8 12 15 2 2 3 3 Produces several swords that spin around the character. Lasts for 8 seconds. 3%
1.0x size
4%
1.4x size
5%
1.8x size
6%
2.2x size
  Power-up 2 3 5 7 2 2 3 4 Boosts body-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
  Power-up 2 3 5 7 2 2 3 4 Boosts head-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
  Power-up 2 3 5 7 2 2 3 4 Boosts leg-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
  Power-up 2 3 5 7 2 2 3 4 Boosts arm-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
  Power-up 2 3 5 7 2 2 3 4 Boosts throwing-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
  Defensive 4 7 10 13 1 2 3 4 Makes the character immune to flinching for 9 seconds.  
  Item 2 3 4 5 1 2 3 4 Gives the character a Super Leaf.  
  Item 4 6 8 10 1 2 3 4 Gives the character a Super Scope.  
  Movement 4 6 8 10 1 2 3 4 Teleports the character to a random spawn location. Small delay before it can be re-used. 3s delay 2.333s delay 1.667s delay 1s delay

Trophy description

File:SmashRunPowersTrophy3DS.png
Power trophy in for 3DS.
  In Smash Run, you'll sometimes see a yellow bag emblazoned with a question mark. Enemies occasionally drop them when defeated, or you can pick them up in treasure chests. Inside you'll find custom goodies, but you'll have to wait until the end of the run to find out what you've picked up!
  In Smash Run, you'll often see yellow bags emblazoned with a question mark. Enemies sometimes drop them when you defeat them, or you can pick them up in treasure chests. There are special Powers inside that you can use in Smash Run later, but you'll have to wait until you clear the current game to find out what you picked up!

Gallery

Trivia

  • The Power Bomb and Shinespark powers are references to the abilities of the same name from the Metroid series. Power Bombs can be dropped to deal massive damage to enemies and destroy particular structures, while the Shinespark allows Samus to boost in any direction at high speed.
  • There exists a glitch when one uses the Devil's Pact power without the outlines seen, where one is stuck with the outline for the remainder of Smash Run.