Due to having college workloads because of my major along with having a job, and other various things, I will be unable to edit often as I used to. However, I still check in when I have time. For those who wanted to challenge me in Smash 4, I don't have a Wii U, Smash 4 and DLC characters and I only played it with my friends on Sunday (depending on time). I have yet to get it, but I will get it later.
Luigi540's Pro Tip: Stop saying that some characters needs to be nerfed. Every characters and their attacks have weak points and risk, no matter how strong or broken it is (not even Bayonetta). Improve yourself on skills. Learn the MU, weakpoints, and risk. Know how to DI and SDI efficiently to escape combos, minimize damage taken from combos, and survive KO moves, depending on certain conditions. Look at player's playstyle as well.
ZSSamusDown2-SSB4.png This user has Rollback, therefore has some of th3 ph1re!
Luigi540
Character info
Smash 4 main Zero Suit Samus
Miscellaneous info
Skill Super Smash Bros. 4 Almost great in Smash 4, but still needs improvement and fix my critical mistake so I can be compete in tournaments.

If you want to view recovery tier list, go here.

Any questions to ask me about competitive play, go here.

Melee Feats

I spent more time playing Melee and accomplished some feats.

  • I cleared classic on very hard with 4 characters (Roy, Marth, Dr. Mario, and Mr. Game & Watch) w/o continuing. I was fast enough to beat Crazy Hand with Marth and Roy.
  • I also cleared classic and Crazy Hand on very hard with 4 characters (Peach, Kirby, Luigi, and Jigglypuff) w/o continuing and stock loss (it is very hard because I end up losing a stock on some stage and I had start over again).
  • I cleared adventure and Giga Bowser on normal with 3 characters (Peach, Yoshi, and Jigglypuff) w/o continuing and stock loss.
  • I cleared adventure and Giga Bowser on hard with Peach w/o continuing and stock loss.
  • I cleared adventure on very hard with Peach w/o continuing (I was fast enough to fight Giga Bowser). It is very difficult to do it without continues, even if I make some CPU characters to SD, back throw or use her up special for a KO during Multi-man battle, and use down smash alot ending with a forward throw on giant Bowser and giant Donkey Kong at very high percentage.
  • I cleared all star on easy w/o taking damage with Marth.
  • I cleared all star on normal with Marth w/o continuing and using Heart Containers.
  • I cleared all star on very hard with Roy w/o continuing.
  • I cleared event 50 with all characters. I cleared event 50 very fast with Peach and Ganondorf (obviously it was very hard with Peach because the chance of plucking out Stitchface turnip is very low. I had to keep using up throw and grab the Stitchface turnip very fast repeatdly while I keep avoiding Crazy Hand or Master Hand's attack).
  • I cleared event 51 without losing a stock with 12 characters (Marth, Roy, Peach, Luigi, Dr. Mario, Sheik, Falco, Fox, Pikachu, Yoshi, Link, and Samus).
  • In Cruel Melee, I obtained 347 KOs with Roy.
  • I collected every trophy including Olimar's.

These statements are true.

Tournaments I attended as a spectator

Since I'm not ready to compete yet, I decide to attend tourney as a spectator. I watch matches and I also do friendlies when there's chance. It is so hype to see great players.

Future tournaments I will attend

Marth Wishlist for SSB4

Ground Attacks

  •   Forward tilt should have slightly less start up.

Aerial Attacks

  •   Give forward aerial less landing lag (11 frames), 1 frame less start up, and much more auto cancel window (10 frames >), so forward aerial would be a amazing move for Marth. Slightly increased shieldstun on his tipped forward aerial. Damage decrease, so it should have less knockback. Not only with less knockback, it should have better angle, so it would allow forward aerial to link into each other or combo into attacks. It should also be interruptible at frame 34, so Marth can do another aerial after a short hop forward air.
  •   Increase tipped up aerial's knockback, so it will KO around 125% in the midair.
  •   Down aerial's meteor hitbox duration increase by 1 frame.

Grabs/other attacks

  •   Increase grab range slightly.
  •   Make his down throw a strong combo throw (significantly less base knockback and increase knockback scaling), so he can follow up better with more attacks. He should have KO confirms with his down throw at high percent (maybe down throw to tipped up aerial or tipped back aerial).

Outside of Smash wiki