Dragon Fang Shot | |
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Dragon Fang Shot in Super Smash Bros. for Wii U. | |
User | Corrin |
Universe | Fire Emblem |
Dragon Fang Shot (竜穿射, Dragon Fang Shot) is Corrin's neutral special move. Corrin transforms his free arm into a draconic mouth that fires an electrocuting blast of water at the opponent. The move can be charged but not stored.
The water projectile paralyzes opponents for a period of time depending on charge. Corrin invariably follows up the blast with a "bite" from his arm; the bite can optionally be charged as well by continuing to hold the button if the blast was fully charged, or by quickly pressing and holding it again following a weaker shot. This allows for an easy and powerful followup on nearby opponents. The damage and launch power of both the blast and the bite increase the longer the button was held: the water blast ranges from 4%-13%, and the bite ranges from 10%-20%.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Dragon Fang Shot |
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"Corrin's dragon arm shoots a paralyzing projectile and then bites the enemy. Can be charged up." |
- Dragon Fang Shot: Default.
Like the other DLC characters, Corrin lacks custom move variations.
Origin
In Fire Emblem Fates, the Nohr Prince and Nohr Princess classes can access the Dragon Fang skill, which allows the user, if wielding a sword or tome, to transform parts of their body into that of a dragon's to attack and add 50% of their attack value to their damage output. This move comes from the final part of the Dragon Fang attack, in which the user transforms their arm into a draconic mouth and fires a shot of water (or magic, if wielding a tome) at their opponent before clamping down its jaws and retracting. The ability to attack with the draconic mouth after firing the shot is unique to the Super Smash Bros. series.
While the term 竜穿 translates more literally to "dragon drill", the games even in the Japanese versions dub it contextually as "Dragon Fang".
Gallery
- Dragon Fang Shot Origin.jpg
Dragon Fang Shot as seen in Fire Emblem Fates.
Trivia
- This is the only chargeable special move in the series that can be charged twice to power two different moves (the projectile and the bite).