Yoshi
in Project M and Project+
Yoshi SSBB.jpg
YoshiSymbol.svg
Universe Yoshi
Base game appearance Brawl
Moveset inspiration Yoshi (SSBM), Yoshi (SSB)
Yoshi (SSBB)

Yoshi is a playable character in the Brawl mod Project M. For his appearance in Project M, Yoshi was reverted to his Melee version, with a few changes based on his Smash 64 version as well.

Attributes

Yoshi is a very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile. Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Throw has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.

However, Yoshi has one huge weakness. He lacks a vertical recovery move, making unexpected ventures off stage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun. This differs from normal return moves and makes Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.

Changes from Melee to PM

Aesthetics

  •   The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.

Attributes

  •   Midair jump not only has its knockback reduction armor from Melee, but has a slightly higher knockback threshold as well, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.

Tilt Attacks

  •   Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it is better at juggling and initiating aerial combos at low percentages. Unlike the Smash 64 version, it can now KO at high percentages.
  •   Forward tilt, down tilt, back aerial and up aerial retain their formats from Brawl, but inflict higher damage and have better reach.

Shield and Dodges

  •   Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
  •   Rolling animation has slightly increased in speed.

Grab and Throws

  •   Grab has a slightly faster startup. All throws are also stronger in terms of damage.
  •   Down throw has slightly less ending lag, allowing Yoshi to followup into aerial attacks quicker and more easily.

Special Attacks

  •   Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
  •   Yoshi Bomb retains its jumping hitbox from Brawl, leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.
  •   Egg Roll grants less horizontal distance when used in midair.

Revisions

v3.01

  •   Egg Throw is a frame earlier.
  •   Removed a rotating hitbox on Egg Roll that was left in error.

v3.5

  •   Up tilts collisions shrunk slightly to better match head.
  •   Down aerials landing collisions now sends opponents at a horizontal angle.
  •   Up aerial has a smaller collision at the tail.
  •   No longer gains momentum after first use of Egg Roll in the air.
  •   Can now grab ledges behind him when using Yoshi Bomb.
  •   Goes into helpless animation after 112 of falling during Yoshi Bomb.

v3.6 Beta

  •   Weight reduced from 111 to 108

Moveset

Up to date as of version 3.5.

Name Damage Description
Neutral attack 4% (hit 1), 6% (hit 2) (10% total) A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves.
Forward tilt 13% (high), 12% (mid), 11% (low) Flicks his tail in front of himself. Can be angled.
Up tilt 9% (clean), 7% (late) Does a quick headbutt upward. The move can combo into itself multiple times.
Down tilt 10% Sweeps his tail in front of himself. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%.
Dash attack 11% (clean), 7% (late) A running headbutt.
Forward smash 17% Reels his head back, charging in place, and then headbutts forwards. Has decent knockback.
Up smash 16% Reels his head way far backwards to the ground while charging and then headbutts upwards in an arch.
Down smash 14% (hit 1), 13% (hit 2) Leans down and flicks his tail front and back. A very useful edgeguarding move.
Neutral aerial 14% (clean), 10% (late) A sex kick. Gets weaker the longer it is out.
Forward aerial 17% Brings his head back and then brings it down. This move is a meteor smash and has slightly slow start up.
Back aerial 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) (22% total) Wags his tail behind him 4 times.
Up aerial 13% Thrusts his tail upwards very fast. Good for getting star KOs.
Down aerial 3-4% (each kick), 49% (if all hits connect), 3% (landing) Kicks his feet down very fast and continuously, weakly meteor smashes enemies.Great for racking up damage at early percents.
Grab Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses.
Pummel 3% Chews on the enemy.
Forward throw 7% Spits the enemy in front on himself.
Back throw 7% Turns around and spits foe out.
Up throw 5% Chunks the opponent upwards.
Down throw 6% Forcefully slams foe into the ground.
Floor attack (front) 6% Kicks his feet in front and then behind.
Floor attack (back) 6% Kicks his feet in front and then behind.
Floor attack (trip) 5% Two small tail whips to either side.
Edge attack (fast) 7% Gets up and whips his tail.
Edge attack (slow) 11% Slowly gets up and slams his head forward with short range.
Neutral special Egg Lay 7% Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks.
Side special Egg Roll 4-12% (varies with speed) Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.
Up special Egg Throw 1% (contact), 8% (Explosion) (9% total) Chucks an egg with a pseudo-controllable impact site.
Down special Yoshi Bomb 4% (hop), 16% (drop), 4% (stars) Launches into the air, moves slightly forward and trapping the victims near Yoshi, then falls fast and hits the ground with a star appearing on each side of him. Will simply flip and fall fast if used in the air.
Final Smash Super Dragon 6% (small flames) 8% (contact) 17% (fireball) Yoshi grows wings and starts breathing fire everywhere.

In competitive play

Notable players

Alternate costumes

Yoshi has been given four new recolors: Black, White, Purple, and Orange.

 
Yoshi's alternate costumes in PM
         
         

Trivia

  • Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.

External links