A list of ideas I have for the next Smash game. Keep in mind that none of this has been confirmed, and indeed, no Smash 5 has been announced yet.
Fighters
- Meteor smashes now bury grounded opponents.
- Characters may now have three unique moves for specific inputs. For further information on general changes to custom specials, see the Modes section.
Mario
- Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
- Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
- Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.
Stages
Universal
- Each stage has three variations, including one Ω form variations without hazards.
- Ω form stages may now have soft platforms.
Modes
Character Customization
- Custom special moves are now available from the beginning of the game.
- Most characters can now mix and match between up to two of four variations per move, or in some cases. Moves that have "opposite" effects can not be combined.
- In the case that a character has three unique specials to an input, each special will only have two variations with "opposite" effects.
- Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal.
- A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move.
Online
With Anyone
- Players are now able to see the character their opponent(s) are selecting.