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Melee: SD Remix is a gameplay hack of Super Smash Bros. Melee to make it more balanced. All characters besides Fox, Falco, Sheik, Marth, Jigglypuff, and Peach were modified according to three principles: emphasize existing character strengths, increase mobility, and uphold a character's "style".

The mod adds various buffs to all except the top 6 characters in the tier list. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.

Character changes

 

Captain Falcon

  •   Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.

Ice Climbers

  •   Up, forward, and down tilt have more range.
  •   Back aerial, up aerial, and down aerial have more range.
  •   Squall Hammer lasts 1 more frame on Popo.
  •   The pummel attack during grab has more range.

Dr. Mario

  •   Forward smash lasts 3 more frames.
  •   Neutral aerial's strong hit comes out earlier.
  •   Both grab and running grab have more range.

Pikachu

  •   Shield size is larger.
  •   Friction is lower.
  •   Forward getup roll has more invincibility frames.
  •   Dash attack has a different animation.

Samus

  •   Air mobility increased.
  •   Up tilt has invincibility frames on the shin.
  •   Grab works on aerial opponents.
  •   Homing Missile has a higher homing value.

Ganondorf

  •   Ganondorf has less landing lag.
  •   Ganondorf has less lag on his jump startup.
  •   Up tilt has been replaced with Gerudo Uppercut, a new move.
  •   Neutral aerial's kick hitboxes last 3 more frames.
  •   Both running grab and grab have a more disjointed hitbox.

Luigi

  •   Aerial mobility increased.
  •   Dashing speed increased.
  •   Down tilt now harms shield.
  •   Taunt is now a spike.
  •   Fireball is ground and land cancelable.

Mario

  •   Aerial mobility increased.

Young Link

  •   Both running grab and grab work against aerial opponents.
  •   Spin Attack's hitbox is matched to fit animation, as well as final hitbox being larger.

Link

  •   Link now has less friction.
  •   Less jump startup lag.
  •   Down tilt is now a meteor smash.
  •   Both running grab and grab work against aerial opponents.

Donkey Kong

  •   Weight increased.
  •   Shield is larger.
  •   Chest and tie hurtbox removed.
  •   Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.
  •   Down tilt deals 1% more.
  •   Getup forward roll has more invincibility frames.

Yoshi

  •   Aerial mobility increased.
  •   Weight increased.
  •   Double's super armor is stronger.
  •   Grab can grab aerial opponents.
  •   Running grab can grab aerial opponents and tongue hitbox is larger.
  •   Body hitbox on dash attack removed.
  •   Goes into egg during shield 3 frames later.

Zelda

  •   Less friction.
  •   Less jump startup lag.
  •   Down tilt's hitbox is out longer.
  •   Grab's hitboxes come out 3 frames earlier.
  •   Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.
  •   Nayru's Love has a larger hitbox.

Roy

  •   Aerial mobility increased.
  •   Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.
  •   Flare Blade deals 1% more damage.
  •   All aerials last one frame longer.

Mewtwo

  •   Weight increased.
  •   Shield size is larger.
  •   Tail hurtbox removed.
  •   Less jump start-up lag.
  •   Dash attack's hitbox is larger.
  •   Neutral aerial's hitbox is larger.
  •   Down smash deals more damage.
  •   Grab and running grab's outer range increased.

Mr. Game & Watch

  •   Shield is larger.
  •   Weight increased.
  •   Aerial mobility increased.
  •   Back, up, and neutral aerial can be L-cancelled.

Ness

  •   Aerial mobility increased.

Bowser

  •   Weight increased.
  •   Dash speed increased.
  •   Running speed increased.
  •   Shield size increased.
  •   Landing lag decreased.
  •   Jump startup lag decreased.
  •   Up tilt's hitbox lasts 3 frames longer.
  •   Both grab and running grab's range has been significantly increased.

Pichu

  •   Friction decreased.
  •   Forward throw no longer has self-damage.
  •   Grab pummel attack no longer has self-damage.
  •   Thunder Jolt no longer has self-damage.
  •   Skull Bash no longer has self-damage.
  •   Getup forward roll's invincibility frames last longer.

Kirby

  •   Friction decreased.
  •   Weight increased.
  •   Aerial mobility increased.
  •   Forward and back throw cannot be escaped.
  •   Final Cutter's slash down always has a hitbox.
  •   Hammer's aerial hitboxes are larger.

External links