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Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.

While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.

List of powers

Power Type Description
Auto-Recovery Healing Heals damage over time.
Back Shield Item Gives the character a Back Shield.
Beam Sword Item Gives the character a Beam Sword.
Bob-omb Item Gives the character a Bob-omb.
Boomerang Item Gives the character a Boomerang.
Brief Invincibility Defensive Provides momentary invincibility.
Devil's Pact Status Powers up the character, but gives them 300% damage.
Dual Cyclone Offensive Produces two damaging tornadoes on either side.
Evershield Defensive Temporarily makes the character's shield unbreakable.
Extra Jump Movement Temporarily adds 1 to the number of double jumps a character can use.
Hammer Item Gives the character a Hammer.
Healing Shield Healing Blocking attacks heals the character.
Health Recovery Healing Heals the character.
Heavenly Light Offensive Produces a damaging field around the character, similar to Palutena's move of the same name.
High Jump Movement Temporarily maximizes the character's jumps.
Homing Foe Status Careening enemies home in on other enemies.
Homing Missiles Offensive Fires two missiles upwards that target enemies.
Horizon Beam Offensive Fires a laser forwards.
Instant Drop Movement Fast-falling becomes extremely quick and damages enemies on contact.
Launch Ring Offensive Propels enemies away from the character.
Meteor Shower Offensive Drops meteors in front of the character.
Ore Club Item Gives the character an Ore Club.
Payback Status The next attack to be made will contain all the damage taken before it is used.
Power Bomb Offensive Produces a Smart Bomb-like explosion.
Rage Status Increases power based on damage taken.
Random Luck Activates the effect of a random power.
Ray Gun Item Gives the character a Ray Gun.
Reflector Defensive Temporarily reflects all projectiles.
Rocket Belt Item Gives the character a Rocket Belt.
Shinespark Movement Damages enemies while running.
Shocking Taunt Offensive Taunting fires an electric projectile in the taunt's direction.
Shuffle Luck Reorganizes the player's collected powerups.
Smart Bomb Item Gives the character a Smart Bomb.
Smash Extend Status Increases the maximum charge level (and therefore damage) of smash attacks.
Spinning Blades Offensive Produces several swords that spin around the character.
Strong Body Power-up Boosts body-type attacks.
Strong Head Power-up Boosts head-type attacks.
Strong Kick Power-up Boosts leg-type attacks.
Strong Punch Power-up Boosts arm-type attacks.
Strong Throw Power-up Boosts throwing-type attacks.
Super Armor Defensive Temporarily makes the character immune to flinching.
Super Leaf Item Gives the character a Super Leaf.
Super Scope Item Gives the character a Super Scope.
Warp Movement Teleports the character to a random location.

Trivia

  • When Sonic uses the Shinespark, it looks similar to Sonic Colors, Sonic Generations, and Sonic Unleashed's 'Sonic Boost' from the Sonic series.