Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
List of powers
Power | Type | Description |
---|---|---|
Auto-Recovery | Healing | Heals damage over time. |
Back Shield | Item | Gives the character a Back Shield. |
Beam Sword | Item | Gives the character a Beam Sword. |
Bob-omb | Item | Gives the character a Bob-omb. |
Boomerang | Item | Gives the character a Boomerang. |
Brief Invincibility | Defensive | Provides momentary invincibility. |
Devil's Pact | Status | Powers up the character, but gives them 300% damage. |
Dual Cyclone | Offensive | Produces two damaging tornadoes on either side. |
Evershield | Defensive | Temporarily makes the character's shield unbreakable. |
Extra Jump | Movement | Temporarily adds 1 to the number of double jumps a character can use. |
Hammer | Item | Gives the character a Hammer. |
Healing Shield | Healing | Blocking attacks heals the character. |
Health Recovery | Healing | Heals the character. |
Heavenly Light | Offensive | Produces a damaging field around the character, similar to Palutena's move of the same name. |
High Jump | Movement | Temporarily maximizes the character's jumps. |
Homing Foe | Status | Careening enemies home in on other enemies. |
Homing Missiles | Offensive | Fires two missiles upwards that target enemies. |
Horizon Beam | Offensive | Fires a laser forwards. |
Instant Drop | Movement | Fast-falling becomes extremely quick and damages enemies on contact. |
Launch Ring | Offensive | Propels enemies away from the character. |
Meteor Shower | Offensive | Drops meteors in front of the character. |
Ore Club | Item | Gives the character an Ore Club. |
Payback | Status | The next attack to be made will contain all the damage taken before it is used. |
Power Bomb | Offensive | Produces a Smart Bomb-like explosion. |
Rage | Status | Increases power based on damage taken. |
Random | Luck | Activates the effect of a random power. |
Ray Gun | Item | Gives the character a Ray Gun. |
Reflector | Defensive | Temporarily reflects all projectiles. |
Rocket Belt | Item | Gives the character a Rocket Belt. |
Shinespark | Movement | Damages enemies while running. |
Shocking Taunt | Offensive | Taunting fires an electric projectile in the taunt's direction. |
Shuffle | Luck | Reorganizes the player's collected powerups. |
Smart Bomb | Item | Gives the character a Smart Bomb. |
Smash Extend | Status | Increases the maximum charge level (and therefore damage) of smash attacks. |
Spinning Blades | Offensive | Produces several swords that spin around the character. |
Strong Body | Power-up | Boosts body-type attacks. |
Strong Head | Power-up | Boosts head-type attacks. |
Strong Kick | Power-up | Boosts leg-type attacks. |
Strong Punch | Power-up | Boosts arm-type attacks. |
Strong Throw | Power-up | Boosts throwing-type attacks. |
Super Armor | Defensive | Temporarily makes the character immune to flinching. |
Super Leaf | Item | Gives the character a Super Leaf. |
Super Scope | Item | Gives the character a Super Scope. |
Warp | Movement | Teleports the character to a random location. |
Trivia
- When Sonic uses the Shinespark, it looks similar to Sonic Colors, Sonic Generations, and Sonic Unleashed's 'Sonic Boost' from the Sonic series.