Squirtle
in Project M and Project+
Squirtle SSBB.png
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Squirtle (SSBB)
Alternate costume Shinobi Squirtle
Squirtle (SSBB)
Squirtle's Shinobi Costume in Project M 3.5
Stub.png

Squirtle is a playable character in the Brawl mod Project M. Like Ivysaur and Charizard, it has been separated from the Pokémon Trainer and so fights alone. It has also been given significant buffs.

Attributes

Changes from Brawl to PM

 
Squirtle's down special, Bubble.

Squirtle has been buffed noticeably from Brawl to Project M.

  •   Jab combo does more damage.
  •   Down tilt now hits just twice making it faster and harder to escape.
  •   Foward tilt deals higher damage and deals much more knockback and has a sweetspot at the tip of the tail.
  •   Up tilt does slightly higher damage and has more combo ability at lower percents, with more KO potential.
  •   Forward smash deals more damage and has armor.
  •   Down smash hits consecutively and deals slightly more damage, with the first hits meteoring the foe, and allows for better follow-ups unlike most smashes even at somewhat higher percents and has armor.
  •   Up smash does more damage and has more KO potential, and the pumps just hit once, allowing the first hit to link better with the second and has armor.
  •   Neutral aerial is now a vertical shell spin with more gimping potential, having a better knockback scaling with more damage and a semi-spike angle that has armor and less endlag.
  •   Up aerial has higher knockback scaling.
  •   Foward aerial deals slightly more damage and has more KO and gimping potential.
  •   Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to Jigglypuff's down air.
  •   Back aerial does more damage and has more KO potential.
  •   Foward throw, Back throw, Up throw have more combo ability.
  •   Down throw does much more damage and has stronger KO potential, and has a water effect.
  •   Pummel deals higher damage.
  •   Squirtle keeps momentum upon grabbing opponents, which when combined with shellshifting causes throws to KO more easily, especially down throw.
  •   Water Gun now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.
  •   Withdraw deals slightly higher damage and is now completely immune to projectiles and can change directions, along with traveling faster and having a slightly extended duration. When hitting an opponent, Squirtle bounces and cancels the move, leading better into aerials. Withdraw can be canceled into a fast damaging jump called Aqua Jet by using the attack button, which has long range and is faster and stronger, but leaves Squirtle helpless, and therefore easily prone to self-destructs if used near edges, and this move also aids horizontal recovery.
  •   Waterfall travels faster and has does slightly higher damage and KO potential.
  •   Pokémon Change has been replaced by a new move called Bubble; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for tech-chases), and has a horizontal angle on aerial targets that can easily gimp them.
  •   Dash attack deals horizontal knockback and is better at KOing near the ledge.
  •   Shellshifting has been retained and Squirtle now has even more follow up options, most notably a long jump canceled grab.
  •   Pivot now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.
  •   Stamina mechanic has been removed.
  •   Down tilt does less damage.
  •   Down smash deals much lower knockback.
  •   Neutral aerial has slightly slower startup.
  •   Foward throw does less damage.
  •   Up throw does much less damage.
  •   Water Gun can now be absorbed, and has less pushback.
  •   Waterfall was given more slightly more startup lag, and its hits no longer link properly.
  •   New on-screen appearance: Squirtle comes on using Withdraw.
  •   Pokémon Trainer victory pose replaced: Squirtle squirts water in an arc and then poses.
  •   Pressing a special button just before Squirtle lands from its up taunt results in it getting black sunglasses based on those worn by the leader of the Squirtle Squad in the Pokémon anime. The glasses shatter if Squirtle is attacked.

Revisions

2.6b

  •   Forward smash, down smash, and neutral aerial now have Medium Armor during the initial attack, and Light Armor during the remainder of the time Squirtle is in its shell.
  •   Turnrun, crawl attack, and Withdraw now have Light Armor while Squirtle is in its shell.
  •   Dash attack covers more space during the initial lunge. Hits earlier and harder. Hit angles lowered to send foes further in front of Squirtle.
  •   Forward smash now retains previous momentum.
  •   Forward aerial's knockback was slightly increased.
  •   Down aerial hits more frequently and faster. Tweaked the linking hit's knockback to ease the difficulty in landing all the hits.
  •   Down aerial's final hit sends forward and base knockback increased.
  •   Turn grab range increased.
  •   Revamped positioning, sizing, and timing of initial hitboxes so that the sweetspot comes out first and has greater priority among the other hitboxes.
  •   Lingering hitbox has a higher angle and increased base knockback.
  •   Withdraw's Aqua Jet landing lag slightly reduced.
  •   Up tilt base knockback reduced making it juggle better at lower percents.
  •   Forward tilt start up and cooldown notably reduced.
  •   Up smash's hitboxes at the top of the water pillars have slightly reduced knockback.
  •   Fixed a bug with Water Gun charge that could prevent its shield from being damaged.
  •   Withdraw knockback growth decreased.
  •   Water burst hitboxes now only hit to the side of Squirtle, with decreased damage, hit angle, and knockback.
  •   Ground to air physics and aerial friction adjusted so that Squirtle retains more momentum into the air.
  •   Squirtle's hidden "Shades" no longer break unless Squirtle is sent into tumble from knockback.
  •   Armor system was streamlined to match the new Project M standard of Light, Medium and Heavy Armor (note that Squirtle has no Heavy Armor).
  •   Squirtle flashes blue when it has Medium Armor, Withdraw duration and Watergun charge flashes changed to yellow to prevent confusion.
  •   Aqua Jet has Medium Armor while Squirtle is in its shell.
  •   Fixed > 100% ledge attack timer on hitboxes. Now actually hits properly.
  •   Squirtle now has a crawl attack. It quickly spins forward in shell, popping an opponent up above it as it passes through.
  •   Jab 1, 2 and 3 movement reduced and knockback tweaked to aid in linking all three hits.
  •   Forward tilt's knockback power tweaked so that it has less punch at low percents, but is still comparable at high percent.
  •   Forward tilt and down tilt tail intangibility redone to ensure that all tail hurtboxes are unhittable while Squirtle is attacking.
  •   Down tilt animation sped up so that Squirtle attacks faster and with less time in between tail swipes. Second hit angle raised slightly>
  •   Up tilt reverted to a brawl-like animation.
  •   Up smash now retains more reverse momentum, restoring the ability to perform Reverse Hydroplane up smashes.
  •   Down smash start up increased, but cooldown was significantly reduced.
  •   Down smash's hitbox sizes were decreased and lowered to reduce vertical disjoint above Squirtle.
  •   All of down smash's repeating hitboxes were homogenized to draw in, while the final hit is now a moderate strength pop-up above and behind Squirtle.
  •   Neutral aerial's lingering hit angle raised.
  •   Neutral aerial's landing lag now generates a splash instead of a dust cloud.
  •   Back aerial and up aerial mismatched on-hit sound effects fixed.
  •   Added a missing body hitbox during up aerial's initial hit, and pushed the outer hitbox out slightly.
  •   Up aerial's cooldown reduced.
  •   Up aerial and down aerial tail intangibility added while Squirtle is attacking>
  •   Down aerial reverted to a brawl-like animation.
  •   Down aerial's cooldown significantly reduced.
  •   Forward throw and up throw cooldown reduced.
  •   Water Gun stream hitboxes do reduced damage and knockback at a lower hit angle to aid in landing consecutive streams. Slightly increased the amount of the stream that only pushes with no knockback or damage>
  •   Water Gun has a new mid-level charge that shoots eight streams with reduced duration and cooldown.
  •   Water Gun full charge now shoots fourteen streams with reduced duration and cooldown.
  •   Withdraw's aerial physics and vertical momentum tweaked on startup to be more consistent.
  •   Withdraw can now fall off of edges while turning around.
  •   Withdraw's input changed from "Up B" to "A".
  •   Withdraw now has two frames of start-up.
  •   Aerial control during Withdraw's Aqua Jet was removed entirely. You can still reverse it however.
  •   Withdraw's Aqua Jet bug where it would not rise when used out of hitstun fixed.
  •   Waterfall start up increased and movement speed increased. Animation edited to reflect changes and transition into special fall better.
  •   Waterfall hitboxes decreased in size and rearranged to better cover Squirtle while reducing forward disjoint.
  •   Waterfall linking hits reduced to two, knockback and SDI modifiers tweaked to make linking into the final hit more percent, DI, and weight/fall speed dependent.

3.0

  •   Due to the SCD bugfix, much of Squirtle’s moveset required physics compensations. Its gravity was also slightly increased.
  •   Down smash IASA removed and cooldown increased>
  •   List of compensated moves: Withdraw, Withdraw jump, Withdraw rebound, Aqua Jet, Waterfall, double jump.
  •   Tech rolls adjusted so that the movement occurs slightly later in the animation.
  •   Dash length significantly shortened. As a result, Shell Shift requires less commitment to input.
  •   Crawl attack’s input made easier.
  •   Standing grab reverse/inside range increased.
  •   Withdraw jump can now be input during Withdraw turn once Squirtle has changed directions>

Moveset

 

Up to date as of version 3.0.

Name Damage Description
Neutral attack Jab, Kick, Pound 3%, 2% then 6% (11% total) Squirtle punches once, then jumps forward and slaps with the tail, then flips forward and hits with the tail again.
Forward tilt Tail Flick 8% Squirtle gets on all fours and slaps forward with its tail. Very quick, and can repeated in rapid succession. The move has short range, and can be angled slightly.
Up tilt Hopping Headbutt 7% Squirtle hops upward. Very quick. Squirtle's small body becomes the hitbox for this move. This move can lead into other moves.
Down tilt Rapid Spin 2% then 8% (10% total) Squirtle gets on its belly and withdraws its arms and legs, then spins forward, sweeping with its tail.
Crawl attack 3% Dashes forward very quickly in its shell.
Dash attack Tackle 9% (clean), 7% (late) Squirtle runs, turns around while jumping, and hits with the back of its shell. Knocks foes behind Squirtle when hit late.
Forward smash Shell Smash 16% Squirtle withdraws into its shell and launches forward. It can be angled up or down. Has launch resistance frames but short reach and long start-up and ending lag limits its effectiveness.
Up smash Hydro Pump 3% then 14% (17% total) Squirtle jumps and slams its hands down on the ground causing geysers to rise on both sides of it, hitting a fairly large area, especially upward. A powerful vertical finisher, this is one of Squirtle's most powerful attacks, being able to KO at 65% when fully charged.
Down smash Water Sport 2 hits of 3%, then 6% (12% total) Squirtle withdraws into its shell and spins, shooting water out of both sides, which trap the enemy for multiple hits before knocking them away vertically. This attack is comparatively weak and has short range.
Neutral aerial Aqua Wheel 11% (clean), 8% (late) Withdraws into shell and spins in midair, releasing water from all sides. Good duration, also a good defensive move, due to its rather short range.
Forward aerial Jump Kick 13% (clean), 8% (late) Thrusts both legs forward, hitting quickly. High knockback. Can KO off the stage at higher damage percentages.
Back aerial Tail Poke 12% (clean), 8% (late) Thrusts its tail backward, hitting quickly. Fairly long duration, decent knockback. Has sex kick properties.
Up aerial Turtle Flip 11% (body), 6% (tail) Flips upward, using its tail to knock opponents vertically. Somewhat weak, has a hard time KOing foes with good DI.
Down aerial Whirlpool 4 hits of 2%, then 5% (13% total) Thrusts its tail downward, spinning around in a multi-hit attack. Similar to Mario's Mario Tornado, but with more vertical range due to the tail and the last hit inflicts horizontal knockback. Last hit has decent knockback.
Grab Grabs the enemy with both of its hands.
Pummel Head Rattle 3% Headbutts the grabbed opponent. Relatively fast. Can grab release into a jab.
Forward throw Kick Toss 6% Puts its opponent in front of it, then kicks them.
Back throw Reverse Kick Toss 10% Puts its opponent behind it, and kicks their back. Has little KO power. KOs near the ledge around 200% damage.
Up throw Shell Shuttle 7% Throws its opponent upward and tackles them while in its shell.
Down throw Hydro Slam 14% Throws its opponent on the ground and slams on top of them. The strongest of Squirtles throws with horizontal knockback. Easily KOs around 125% damage.
Floor attack (front) 6% Flips with its tail forward and then backward.
Floor attack (back) 6% Flips with its tail backward and then forward.
Floor attack (trip) 5% Flips its tail around in a low circle.
Edge attack (fast) 8% Gets up and whips its tail forward. Similar to its forward tilt in both appearance and range.
Edge attack (slow) 10% Gets up and headbutts forward. Limited range.
Neutral special Water Gun 6%-14% Squirtle shoots out water. The move can charged to spray more water out with more range. The enemy takes small damage if they are close to Squirtle when it release the water. If the player starts charging the move in the air, Squirtle is able to move left or right while charging. The player may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the special button again.
Side special Withdraw 8-9% (slide), 12%-9% (Aqua Jet) Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a Green Shell for a limited amount of time. Squirtle cannot take damage during Withdraw. Squirtle can change directions during the move. The attack can be cancelled by pressing the special button. The invincibility provided by the move is sufficient to block many Final Smashes that do not involve grabs. Marth's Critical Hit can be negated, but not Ike's Great Aether.
Up special Waterfall 4%, 3% then 9% (16% total) A torrent of water appears that Squirtle "surfs" on top of. The attack does multiple hits with strong knockback towards the end. It is difficult to interrupt as a recovery move, as the hitbox is large, disjointed, and directly in front of Squirtle. The movement direction of the attack can be slightly altered with the control stick to be more vertical or more horizontal.
Down special Bubble 3 hits of 3% (9% total) Squirtle shoots out a small stream of bubbles that push the enemy away dealing slight damage and then tripping them.
Final Smash Unknown Name ?% Squirtle retreats into it's shell and starts bouncing on the ground while two large geysers of waster attack opponents from either side of him, has a fairly large radius of attack.

In competitive play

Notable players

Palette swaps

 
Squirtle's palette swaps in PM

Like Ivysaur and Charizard, Squirtle gets more significant palette swaps for Project M. It now uses its default palette for the Blue Team.

Each of Squirtle's alternate costumes are based on other Nintendo characters, most of them Pokémon:

  • The green one (used for Green Team) is based on Turtwig.
  • The orange one (used for Red Team) is based on Charmander.
  • The yellow one is based on a Koopa Troopa.
  • The pink one is based on Mew.
  • The purple one is based on Shiny Blastoise.

It is also set to have an alternate costume where it is dressed out as a Shinobi ninja, as well as a white recolor for said costume.

External links