The Villager catching Samus' Charge Shot. | |
User | Villager |
Universe | Animal Crossing |
Pocket (しまう/とり出す, Store Away/Take Out) is Villager's neutral special move.
Overview
When this move is activated, Villager is given a few frames of invincibility, and the Villager will reach out a short distance forwards in an attempt to grab any item or reflectable projectile, which is put into storage. Using the move again will retrieve the stored object; if it's an item, the Villager will keep it in hand, while projectiles will be thrown forwards with 1.9x power. If the item retrieved normally has an effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as Food, Warp Stars, or Hammers for later use. Pocketed objects are lost if they are not retrieved after about 15 seconds.
If the Villager is currently holding an item, instead of reaching forwards to grab an object, they will pocket the item they're holding. The Villager can do this to trade the item they're holding with whatever is currently pocketed. Heavy items cannot be pocketed while held; retrieving a heavy item will automatically throw it. Assist Trophies and Poké Balls cannot be pocketed in any form.
Due to the move's temporary invincibility, using the move can give the illusion that a Final Smash has been pocketed, when in reality it was simply avoided.
Description from the 3DS version's foldout
Origin
In Animal Crossing, the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots (16 in New Leaf). Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells, the currency of the game.
Planting flowers is a vital part of keeping up the appearance of Animal Crossing towns, which would lead to rewards like golden equipment.
Customization
Customization was added in Super Smash Bros. 4. These are the two variations:
- Bloom Pocket: If the opponent touches the vortex on Villager's hand, they will be inflicted with a flower ailment. This flower falls off almost immediately.
- Wide Pocket: The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are used is less.
Gallery
Trivia
- This move makes it possible to "carry" a heavy item more efficiently than even Donkey Kong. Making use of the stored item will, however, be a bit slower due to having to pull it out again then throw.