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so uh

How are we supposed to get move names if we don't make them up? Nintendo has an awful track record of normal attack localizations (heck, only SSB64 has names for full movesets even in Japanese). Toomai Glittershine   The Xanthic 23:28, 27 September 2014 (EDT)

Normal attacks shouldn't have names anywhere. I'm baffled why people keep inventing them. Miles (talk) 23:29, 27 September 2014 (EDT)
SSB64 movesets have names. Stuff like the Knee Smash, Lightning Kicks, and Cover Fire (from SSB4-3DS trophy) have names. The SSBM player's guide has names (most were pretty bad, but they're there); dunno if other guides do. What are we gonna do, have movesets full of half-named (unchanged from previous games) and half-unnamed moves? Toomai Glittershine   The Golden 23:37, 27 September 2014 (EDT)
Give the names for SSB64 and Melee from the sources you listed, and for individual moves that have names in trophy descriptions like Knee Smash we can give those names too. Beyond that, though, I'd say Brawl and SSB4 movelists shouldn't try to invent names. Miles (talk) 23:42, 27 September 2014 (EDT)

Glitch

http://www.youtube.com/watch?v=RC1Lr-plMW4 i'm sure it's a giltch. Igor The Mii (talk) 16:55, 28 September 2014 (EDT)

Yes? Why are you posting about it on my talk page? Just go ahead and add appropriately to the Counter page regarding this glitch. Miles (talk) 16:59, 28 September 2014 (EDT)

Metroid item collect theme

The music starts completely differently. The NES version has one note held out before the shared parts, while the FDS version has multiple, shorter notes. I don't believe that's very minor, as they start completely differently. PikaSamus (talk)   12:37, 29 September 2014 (EDT)

I'm not sure I can ever hear the distinction you're making. Miles (talk) 12:42, 29 September 2014 (EDT)
I messed up there. The NES version has a long note at the beginning while the FDS version has a shorter note. PikaSamus (talk)   12:48, 29 September 2014 (EDT)
One tone being very slightly longer is not a major difference. Miles (talk) 12:52, 29 September 2014 (EDT)
In the second note, it goes down in pitch in the NES but up in pitch in the FDS. PikaSamus (talk)   14:20, 29 September 2014 (EDT)
It sounds like you're fishing for differences in inconsequentially different versions of the same jingle. Miles (talk) 14:29, 29 September 2014 (EDT)
I still stand by my belief that they are different. Sure, they may end the same, but they start differently. PikaSamus (talk)   14:37, 29 September 2014 (EDT)

Information on Coil page

Adding Robot Master weaknesses isn't a major part of history. It's just a piece a trivia you add for someone who's interested. 184.44.3.106 12:33, 30 September 2014 (EDT)

The rock-paper-scissors nature of Mega Man boss weapons is a major element of the gameplay of the series, and by far the most important usage of most boss weapons is against other Robot Masters who are vulnerable to them. It's a very notable element of the weapon's history. Miles (talk) 13:00, 30 September 2014 (EDT)
It's tacked on. Just adding "Oh and this is his weakness" is pretty bad editing. If you want to add that kind of stuff make a history section or something. 184.44.3.106 13:07, 30 September 2014 (EDT)
What do you think the "Origin" section is? It's to talk about the subject's history in its source series. Miles (talk) 13:22, 30 September 2014 (EDT)
Ugh I have terrible eyesight. Still, if you think weaknesses are important enough to note then you have to do it in a much better way. 184.44.3.106 13:27, 30 September 2014 (EDT)

"Ω Forms"

I mixed up the buttons, sorry. I forgot that "Y" switches the Boxing Ring's theme between Smash Bros. and Punch-Out!!. 68.119.28.72 22:53, 30 September 2014 (EDT)

No worries. It was a small fix. Miles (talk) 23:02, 30 September 2014 (EDT)

Rosalina & Luma is the final name

I just got the game. It's Rosalina & Luma. Please rename. RoyboyX Talk 16:14, 3 October 2014 (EDT)

When are you going to rename her? I'm the guy who got people waiting over a LEGO Pirates incident and now I want Rosalina to be renamed. It's time to rename her. Otherwise, we might keep bugging you. SeanWheeler (talk) 18:15, 3 October 2014 (EDT)

Do you want to rename Rosalina (SSB4) right now? You don't have to but it's dead clear now. Dots (talk)   The Republic 20:21, 3 October 2014 (EDT)

I still think it's up for debate myself which we should use, but I've changed the protection level. Admins aren't kings, you know. Sometimes the consensus is what it is. Miles (talk) 20:40, 3 October 2014 (EDT)
I myself wonder why the name hasn't changed, even though it's been proven multiple times. Not trying to come off sounding like an ass, I'm just making a point. Aidan the Gamer 20:43, 3 October 2014 (EDT)
The page Rosalina & Luma (SSB4) needs to be deleted before anyone can move it. Someone? ...a new Nutta is approaching... 20:44, 3 October 2014 (EDT)
Actually...the "Rosalina & Luma (SSB4)" page is, by extension, a redirect page; if we can copy all the text from the current SSB4 page for Rosalina and paste it over on the other page (albeit with a few changes here and there), that might get us what we want in shorter time. Aidan the Gamer 20:49, 3 October 2014 (EDT)
Alright, I moved the page (finally). Now I just gotta archive the talk page. Rtzxy   Smashing! 21:15, 3 October 2014 (EDT)

I'd like to begin contributing to SSB4 character pages

I've noticed that a lot of characters have numbers for damage listed as ?%. I created a new account to contribute, but new pages are currently protected against edits. How can I begin to help?

XenoXilus (talk) 04:32, 6 October 2014 (EDT)

SSB4 character pages are currently protected and require a user to be autoconfirmed to edit them. Miles (talk) 11:10, 6 October 2014 (EDT)