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Super Smash Bros. 4

Mr. Game & Watch (SSB4)

Revision as of 19:28, September 20, 2014 by Laniv (talk | contribs) (http://m.neogaf.com/showpost.php?p=130947050)
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This article is about Mr. Game & Watch's appearance in Super Smash Bros. 4. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. 4
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Octopus
Mr. Game & Watch (SSB4)

Mr. Game & Watch is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream.

He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth.

Changes from Brawl

  •   Mr. Game and Watch dashes slightly faster.
  •   Forward air has less landing lag.
  •   Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
  •   Dash attack has less ending lag.
  •   As with other characters with a rapid jab, it now has a finisher attack.
    •   It also has greater knockback.
  •   Down tilt has reduced knockback.
    •   However, it gains a windbox.
  •   Oil Panic no longer has a momentum cancelling effect, removing Bucket Braking.
  •   Up tilt's hitboxes are noticeably smaller.
    •   It also has reduced damage.
  •   Neutral aerial has 1 less hit.
  •   Down aerial has reduced damage on both hits.
  •   Fire has a more G&W-esque animation during his descent.
    •   It grants more vertical distance.
      •   It starts up quicker.
  •   Mr. Game and Watch is smaller in size.
    •   This gives Mr. Game and Watch a smaller hurtbox.
  •   Forward smash is now two handed.
    •   It has a longer reach and a seemingly larger hitbox.
      •   However, its damage is reduced.
  •   All of Mr. Game and Watch's throw animations are much faster.
  •   Down taunt changed to Mr. Game & Watch sitting down and sighing.
  •   Octopus now has the Final Smash aura as an outline.

Moveset

Name Damage Description
Neutral attack Greenhouse 3% Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox.
Forward tilt Lion 10%
Up tilt Flagman 10%
Down tilt Manhole 6%
Dash attack Helmet 10% sweet spot, 6% sour spot
Forward smash Fire Attack 18-24% sweet spot, 14-19% sour spot
Up smash Octopus 16-22%
Down smash Vermin 15-21% sweet spot, 13-18% sour spot
Neutral aerial Tropical Fish ?%
Forward aerial Mario Bros. 11% sweetspot, 6% sourspot
Back aerial Turtle Bridge ?%
Up aerial Spitball Sparky 7% first hit, 9% second hit
Down aerial Donkey Kong Jr. 11%, then 3%
Grab Super Arm
Pummel Alarm ?%
Forward throw Ball 8%
Back throw Ball 8%
Up throw Ball 8%
Down throw Ball 4%
Floor attack (front) ?%
Floor attack (back) ?%
Floor attack (trip) ?%
Edge attack (fast) ?%
Edge attack (slow) ?%
Neutral special Chef ?%
Neutral special custom 1 "Iron Chef" ?
Neutral special custom 2 "Fast Food Chef" ?
Side special Judge Varies
Side special custom 1 "Hyperbolic Judge" ?
Side special custom 2 "Multi Judge" ?
Up special Fire ?%
Up special custom 1 "Heavy Fire" ?
Up special custom 2 "High Fire" ?
Down special Oil Panic ?%
Down special custom 1 "Shallow Bucket" ?
Down special custom 2 "Long Range Bucket" ?
Final Smash Octopus

Palette Swaps