Project M

Toon Link (PM)

Revision as of 14:26, April 23, 2014 by 'sla (talk | contribs) (Grammar.)
Toon Link
in Project M and Project+
Toon Link SSBB.jpg
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
Moveset inspiration Toon Link (SSBB), Young Link (SSBM), Link (SSB)
Alternate costume Outset Toon Link
Toon Link (SSBB)
Stub.png

Toon Link is one of the many playable characters in the Brawl mod Project M. He is a cartoon version of the main protagonist of The Legend of Zelda games, Link, as seen in The Legend of Zelda: The Wind Waker and Phantom Hourglass, among others. Toon Link's moveset is heavily altered from Brawl, mixing in elements from both Young Link's and Smash 64 Link's movesets.

Attributes

 
Toon Link's alternate costume, Outset Toon Link.

Changes from Brawl to PM

  •   Sword length slightly increased.
  •   Aerial glide tossing with a bomb improves his recovery.
  •   Forward tilt is slightly faster and does more damage two-slKO more reliably.
  •   Up throw does 3% more damage now doing 10%.
  •   Foward Air does 1% more damage, and does 14% with high knockback.
  •   Dash attack is now a fast stab forward akin to Link's in Smash 64, but with better initial dashing speed. It has a semi-spike trajectory with drastically increased knockback, being better at KOing and approaching than his previous dash attack.
  •   Boomerang does 3% more damage closer up, now doing 14%.
  •   Down Air does 1% more damage and its knockback is dramatically increased on the ground and has the sword hilt sweetspot from Young Link} in melee that has a fire effect, and is a powerful meteor smash.
  •   Jab combo hits connect slightly better.
  •   Can hold 3 bombs at a time.
  •   Neutral air is now Young Links kick and does 2% more damage, unlike brawl, and now doing 12% and has more knockback, and a long lasting hitbox.
  •   Up air has slightly faster startup and does 1% more damage now doing 15%. It also has more knockback thanks to Project M's physics, but not enough to KO like it did in Brawl, although it can KO at high percentages.
  •   Up smash is now a two-hit move, with a strong initial hit that has the knockback from brawl and can KO the opponent that is quickly followed by a second hit that's better for comboing, also provides him additional coverage, and is useful if the first hit misses.
  •   Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.
  •   Arrows from Hero's Bow are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.
  •   Boomerang can be better angled.
  •   Grounded Spin Attack is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level like Wind Waker being a more powerful trapping move similar to Mario Tornado.
  •   Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.
  •   Bombs hit up to four times each, now dealing up to 10% damage.
  •   Improved tether recovery properties make his zair more effective for recovery.
  •   New down taunt that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.
  •   New foward smash is like Super Smash Brothers 64 Link. It has large range and is stronger than his brawl forward smash.
  •   Grab has faster start-up, and less ending lag.
  •   Zair has more landing lag.
  •   Arrows do 1% less damage.
  •   Boomerang does 1% less damage from a distance, now doing 7%.
  •   Neutral air's hitboxes no longer extend behind Toon Link.
  •   New forward smash has slower start-up.
  •   Forward and down smashes no longer have hits that link one into another, dealing less damage.
  •   Among the additions in Project M is Toon Link's recovery being severely hindered. It covers severely poor horizontal distance and poor vertical distance, and ends very quickly.
  •   Arrows from Hero's Bow travel much less farther now, just barely covering over Final Destination's length.
  •   Sword attacks now display actual slashing sound effects, like Link's.
  •   Fast-falling speed has increased slightly.
  •   Third hit of jab is now an upwards slice.
  •   Down tilt is now a crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor smash if a character is hit with the tip of the sword. It deals 8% damage and displays a magic effect at the tip.
  •   Neutral aerial changed to a sex kick like that of Link. It behaves much like Young Link's, dealing more damage than Link's.
  •   On-screen appearance revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.
  •   Old down taunt moved to his side taunt.
  •   Up taunt's ending melody causes anyone on the ground touching or very close to Toon Link to be pushed back(most noticeably on characters with slippery traction), however it does not do any damage. This could be thought to simulate a "windy" effect from using his Wind Waker.

Outset Toon Link

Toon Link now has an alternate costume based on his outset clothing from The Legend of Zelda: The Wind Waker. When using the alternate costume, Toon Link wears a patterned light blue tunic instead of his normal blue one and no cap.

Revisions

2.1

  •   Up-B hitbox on the tip of his sword has been reduced very slightly in size
  •   Down-smash stats properly ported from Melee
  •   Forward-Air and Back-Air had very, very minor hitbox adjustments

2.5b

  •   Forward-Smash has a lower trajectory and knockback growth is increased
  •   Forward-Air damage and hit duration slightly increased
  •   Down-Air hit duration and endlag in the air reduced
  •   Grounded Up-B adjusted so opponents cannot shield in the middle of the move
  •   Grounded Up-B damages adjusted to be more rewarding
  •   Aerial Up-B initial hit damage, knockback growth, and duration slightly increased
  •   Forward-Smash is now SDIable
  •   Neutral-B takes slightly longer to draw the arrow
  •   Aerial Up-B hitboxes reduced in size slightly
  •   Aerial Up-B late hit damage reduced
  •   Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence
  •   Forward-Tilt animation adjusted
  •   Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect
  •   Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation
  •   Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab
  •   Forward-Throw angle increased
  •   Back-Throw angle lowered and base knockback increased
  •   Down-Throw knockback growth increased
  •   Boomerang speed, damage, and knockback adjusted
  •   Can pull up to 3 Bombs

2.6b

  •   Back-Air has a more combo friendly angle and ends one frame sooner
  •   Forward-Throw reworked to offer potential reward when used
  •   Up-Throw reworked to offer potential reward when used
  •   Down-Tilt meteor uses the new "Light" hit element
  •   Side-B (boomerang) catch animation only occurs when Toon Link stands still
  •   Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"

3.0

  •   Fast Fall Velocity increased
  •   Forward-Tilt now does more damage closer to the tip
  •   Up-Tilt has slightly less endlag
  •   Forward-Air has less startup
  •   Up-Throw has less endlag
  •   Up Special's last hitbox does more damage, with less hitlag and weaker SFX
  •   All sword attacks are now correctly clankable
  •   Forward-Tilt has slightly less base knockback on inside hits
  •   Forward-Tilt's knockback growth slightly increased on all hits
  •   Up-Tilt's base knockback increased and knockback growth lowered
  •   Up-Tilt's angle now increases closer to the tip
  •   Down-Air's hitboxes moved in to better center them around Toon Link/his sword
  •   Up-Throw's speed is now properly weight dependent
  •   Up Special's second hitbox lasts one less frame

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Triple Slice Combo 2% then 3% then 5% Toon Link swings his sword in a variety of directions.
Forward tilt Quick Slash 10% (body) 11% (blade) 12% (tip) Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Decent for edge-guarding if the blast line is nearby.
Up tilt Arc Swing 9% Quick overhead swipe. Similar to his up smash, except slightly faster and less powerful. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on a low-damage enemy. Excellent for combining with aerial attacks and up smash.
Down tilt Crouch Stab 8%, 9% (tip) Toon Link kneels and 'jabs' his sword outward. Has a hitbox on it's tip that applies an electric shock to the opponent and spikes them downward. Notably similar to Marth's down-tilt.
Dash attack Rocket Stab 10% Toon Link runs forward with his sword in a stabbing stance.
Forward smash Attack 16% Spins his sword once, followed by a spark and Toon Link throwing down his sword. Has decent horizontal knockback.
Up smash Double Arc Slash 15% (hit 1) 8% (hit 2) Toon Link Swings his sword above his head twice.
Down smash Grass Cutter 13% (front) 12% (back) Toon Link quickly swings his sword to the left and right of him on the ground.
Neutral aerial Piston Kick 12% (clean) 8% (late) Toon Link puts his left leg out and his right bent under the other. Notably Similar to Fox's Neutral Aerial.
Forward aerial Front Swing 14% Toon Link quickly slashes his sword in front of him.
Back aerial Back Swing 10% Toon Link quickly slashes his sword behind him.
Up aerial Ceiling Thrust 15% (clean) 12% (late) Toon Link holds his sword upwards.
Down aerial Floor Thrust 17% (early), 14% (late) 8% (2nd hit) Toon Link grips onto the handle of his blade and falls downward with it under him. The tip of the sword where Toon Link is holding it hides a hitbox that will apply a flame effect to the opponent and spike them downwards. If an opponent is hit with one of the sword's hitboxes other than it's topmost hitbox, the player can 'bounce' off with the sword.
Grab aerial Hookshot 4% Toon Link uses his hookshot in the air. It has a hitbox on it's tip. Good for spacing. Toon Link's zair can also be used while a bomb is held to cancel an airdodge, which also allows him to Tether recover with a Bomb.
Grab Hookshot Toon Link uses his hookshot to grab opponents.
Pummel Hilt Pelt 3% Toon Link hits his opponents with his sword in his hand.
Forward throw Tackle 7% Toon Link shoves the opponent forward.
Back throw Swing Back 7% Toon Link rolls backward and flings the opponent backward.
Up throw High Toss 9% Toon Link tosses his opponent upward.
Down throw Elbow Smash 6% Toon Link pummels his opponent against the ground.
Floor attack (front) 6% Two quick swipes to either side.
Floor attack (back) 6% Two quick swipes to either side.
Floor attack (trip) 5% Slashes in front of him and then behind him just like his floor attack.
Edge attack (fast) 8% Gets on the stage and slashes from head to toe.
Edge attack (slow) 10% Slowly gets up and stabs forward.
Neutral special Hero's Bow 6-11%, 3% (grounded arrows) Shoots fiery arrows that can be charged.
Side special Boomerang 14% close, 7% during flight, 3% upon return Toon Link throws his trusty boomerang. Players can continue to use or B-reverse this move's animation when the boomerang is flying at will.
Up special Spin Attack 16%-24% (ground), 17%-8% (air) Toon Link spins around with his sword. When used on the ground, the player can maintain some degree of control over Toon Link and make him move left or right.
Down special Bomb 12% total Toon Link pulls out a bomb. He can throw these bombs with the Control Stick or the C-Stick. He can also drop these bombs by inputing a Grab. If a bomb is dropped near the floor, it won't explode and other players can pick up these bombs.
Final Smash Triforce Slash 5% trapping, 4% per slice (1-15 hits), 18% final slash (83% total) Traps the opponent and lays down a series of quick sword strikes before an impressive final blow.

In competitive play

Notable players

Palette swaps

 
Toon Link's palette swaps in PM

Trivia

  • In Brawl, there is a glitch in which, if Toon Link reverses a Quickdrawn Bow, he may shoot the arrow backwards as usual, but still look the opposite side. This glitch remains in Project M.

External links