Project M

Zero Suit Samus (PM)

Revision as of 14:15, April 17, 2014 by Smashdude10 (talk | contribs)
Zero Suit Samus
in Project M and Project+
Zero Suit Samus SSBB.jpg
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Moveset inspiration Zero Suit Samus (SSBB)
Zero Suit Samus (SSBB)
Stub.png

Zero Suit Samus is a playable character in the Brawl mod Project M. She is the main protagonist from the Metroid series of games, though without her normal Power Suit. She was buffed between Brawl and PM, with many new tools given to her to aid in comboing opponents.

Attributes

Changes from Brawl to PM

  •   Her short hop is shorter, helping with movement, aerial approaches, and combos.
  •   With Project M's improved tether recovery mechanics and a more versatile Flip Jump, Zero Suit Samus's recovery is much more efficient in general.
  •   Her forward smash does 4% more damage, and is stronger and is a good KO option after a down smash. Hits foes behind her sends them above her, allowing to punish them with aerials.
  •   New down aerial does 7% more damage, now doing 12%, and is no longer a stall-then-fall, but a stomp that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for edgeguarding.
  •   Paralyzer can now be dash canceled.
  •   Plasma Whip now sends foes diagonally towards her, making it easier to start combos with the move.
  •   When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus footstooling and tripping them, aptly named a "flipstool", giving her a new option for tech-chasing.
  •   Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than wind. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.
  •   Jab combo is faster.
  •   Her new down special when used as an attack acts as her previous down air, except that it does much more damage, and a better KO move.
  •   Up smash does 5% more damage, now doing 17% total, however knockback has not changed.
  •   Up throw is a better combo starter at lower percents
  •   Back air sweetspot is slightly stronger KO move.
  •   Up tilt has more knockback.
  •   Dash attack does 2% more damage, now doing 9%.
  •   Foward tilt does 3% more damage, and has drastically increased knockback.
  •   Neutral air has faster start-up.
  •   Foward air connects much more smoothly especially at higher percents.
  •   Plasma wire does 6% less damage on the ground, now doing 9%.
  •   Neutral air is a slightly weaker KO move.
  •   Foward air does 2% less damage, now doing 15% total.
  •   Up throw does 2% less damage, now doing 8%.
  •   Back air sourspot does 2% less damage, now doing 10%.
  •   Opponents can now button mash out of paralysis-inducing moves, causing followups to be harder to perform against quick enough players.
  •   Plasma Whip deals less damage and knockback, and is no longer a KO option.
  •   On-screen appearance and transformation from Samus no longer produce Power Suit Pieces as items; these will always vanish when the animations are done, encouraging close-range combat.
  •   Flip Jump has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance.

Revisions

2.6b

  •   Hurtbox size around her chest decreased slightly.
  •   Dash attack knockback slightly increased.
  •   Up throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  •   Down throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  •   Footstool knockback works like the other characters.
  •   Plasma Wire now controllable in the air.

3.0

  •   Back air sweetspot is easier to land.
  •   Flip Jump no longer has invincibility.
  •   Down smash's knockback tweaked to always stun a grounded opponent.
  •   Neutral air's whip is now unclankable.
  •   Forward air's second hit trajectory lowered.
  •   Paralyzer's fully charged blaster shot is now unclankable.
  •   Plasma Wire's whip is now unclankable.
  •   Reinstated transform during Final Smash.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2% then 2% then 3%
Forward tilt 9%
Up tilt 5% then 6%
Down tilt 6%
Dash attack 9% (clean) 7% (late)
Forward smash 14% (sweetspot) 13% (sourspot)
Up smash 16%
Down smash 11%
Neutral aerial 10%
Forward aerial 5% then 10%
Back aerial 13% (foot) 10% (body)
Up aerial 10% (sweetspot) 7% (sourspot)
Down aerial 12%
Grab 0%
Pummel 3%
Forward throw 2% then 7% (9% total)
Back throw 6%
Up throw 8%
Down throw 7%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Paralyzer 4-6%
Side special Plasma Whip 3% (trapping) 9% (tip)
Up special Plasma Wire 9% (ground) 7% (air)
Down special Flip Jump 2%
Final Smash Power Suit Samus 43%

In competitive play

Notable players

Palette swaps

Zero Suit Samus's palette swaps remain unchanged from Brawl.

 
Zero Suit Samus's palette swaps in PM

External links