Project M

Squirtle (PM)

Revision as of 20:23, March 26, 2014 by Ryxis (talk | contribs) (Tier placement)
Squirtle
in Project M and Project+
Squirtle SSBB.png
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Squirtle (SSBB)
Squirtle (SSBB)
Stub.png

Squirtle is a playable character in the Brawl mod Project M. Like Ivysaur and Charizard, it has been separated from the Pokémon Trainer and so fights alone. It has also been given significant buffs.

Attributes

Changes from Brawl to PM

 
Squirtle's down special, Bubble.

Squirtle has been buffed noticeably from Brawl to Project M.

  •   Shellshifting has been retained and Squirtle now has even more follow up options, most notably a long jump canceled grab.
  •   Pivot now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.
  •   Down tilt now hits just twice, while dealing nearly the same damage, making it faster and harder to escape.
  •   All attacks involving Squirtle's shell have launch resistance. The stronger the attack, the heavier the armor.
  •   Neutral aerial is now a vertical shell spin with more gimping potential, having a better knockback scaling and a semi-spike angle.
  •   With the faster-paced physics and enhanced aerial combos, Squirtle's aerial attacks are generally more useful, with its up aerial easily juggling fastfallers and heavyweights, and its forward and back aerials having increased gimping potential and giving Squirtle a pseudo-wall of pain.
  •   Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to Jigglypuff's down air.
  •   Forward smash has its knockback increased.
  •   First hit of up smash is now on Squirtle's jump, with the pumps hitting just once, allowing the first hit to link better with the second.
  •   Down smash hits consecutively and deals more damage, with the first hits meteoring the foe.
  •   Water Gun now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.
  •   Withdraw is now completely immune to projectiles and can change directions, along with traveling faster and having a slightly extended duration. When hitting an opponent, Squirtle bounces and cancels the move, leading better into aerials.
  •   Waterfall travels faster and has increased KO potential.
  •   Pokémon Change has been replaced by a new move called Bubble; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for tech-chases), and has an horizontal angle on aerial targets that can easily gimp them.
  •   Squirtle keeps momentum upon grabbing opponents, which when combined with shellshifting causes throws to KO more easily, especially down throw.
  •   Down throw is much stronger in terms of damage while keeping its powerful knockback from Brawl, with Squirtle now having the strongest throw of all lightweights in the game.
  •   Neutral aerial has slightly slower startup.
  •   Water Gun can now be absorbed.
  •   Waterfall was given more startup lag, and its hits no longer link properly.
  •   Down throw now has a water effect.
  •   Withdraw can be canceled into a fast damaging jump called Aqua Jet by using the attack button, which has long range and is faster and stronger, but leaves Squirtle helpless, and therefore easily prone to self-destructs if used near edges.
  •   New on-screen appearance: Squirtle comes on using Withdraw.
  •   Pokémon Trainer victory pose replaced: Squirtle squirts water in an arc and then poses.
  •   Pressing a special button just before Squirtle lands from his up taunt results in it getting black sunglasses based on those wore by the leader of the Squirtle Squad in the Pokémon anime. The glasses shatter if Squirtle is attacked.

Revisions

 

Moveset

 

Up to date as of version 3.0.

Name Damage Description
Neutral attack Jab, Kick, Pound 3%, 2% then 6% (11% total)
Forward tilt Tail Flick 8%
Up tilt Hopping Headbutt 7%
Down tilt Rapid Spin 2% then 8% (10% total)
Crawl attack 3%
Dash attack Tackle 9% (clean), 7% (late)
Forward smash Shell Smash 16%
Up smash Hydro Pump 3% then 14% (17% total)
Down smash Water Sport 2 hits of 3%, then 6% (12% total)
Neutral aerial Aqua Wheel 11% (clean), 8% (late)
Forward aerial Jump Kick 13% (clean), 8% (late)
Back aerial Tail Poke 12% (clean), 8% (late)
Up aerial Turtle Flip 11% (body), 6% (tail)
Down aerial Whirlpool 4 hits of 2%, then 5% (13% total)
Grab
Pummel Head Rattle 3%
Forward throw Kick Toss 6%
Back throw Reverse Kick Toss 10%
Up throw Shell Shuttle 7%
Down throw Hydro Slam 14%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Water Gun 6%-14%
Side special Withdraw 8-9% (slide), 12%-9% (Aqua Jet)
Up special Waterfall 4%, 3% then 9% (16% total)
Down special Bubble 3 hits of 3% (9% total)
Final Smash None (yet) - Along with Charizard and Ivysaur, Squirtle doesn't have a Final Smash for the current version of Project M. Getting a Smash Ball with it will just cause it to shatter without any effect.

In competitive play

Notable players

Palette swaps

 
Squirtle's palette swaps in PM

Like Ivysaur and Charizard, Squirtle gets more significant palette swaps for Project M. It now uses its default palette for the Blue Team.

Each of Squirtle's alternate costumes are based on different Pokémon:

  • The green one (used for Green Team) is based on Turtwig.
  • The orange one (used for Red Team) is based on Charmander.
  • The yellow one is based on Numel, but it also resembles a Koopa Troopa.
  • The pink one is based on Lickitung.
  • The purple one is a Shiny Squirtle.

External links