Super Smash Bros. Brawl

Snake (SSBB)/Up tilt

< Snake (SSBB)
Revision as of 11:53, March 22, 2014 by PokemonMasterJamal3 (talk | contribs) (How odd to talk about up tilts, yet link to King Dedede's back air.)

Overview

File:Snake Up Tilt Hitbox Brawl.gif
The normal hitbox of Snake's up tilt.
 
The disjointed, invisible hitbox of Snake's up tilt.

Snake kicks one leg up vertically. Has low start-up, great vertical reach, and disjointed horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper DI (when sweetspotted). It has higher knockback when the hit connects earlier on in the attack, though the sourspot will still reliably KO under 150%.

Due to its sheer damage output, speed, knockback, and range, it is considered to be one of the best up tilts in the game, on par with King Dedede's. In any competition or situation, players fear this move when approaching Snake because it is commonly used for its raw KO power. Because the disjointed hitbox appears before Snake even extends his leg, this move has garnered Snake much criticism in the Brawl community.

The previously mentioned properties of Snake's up tilt makes the move arguably Snake's best KO move, as it complements his already strong ground game and lets Snake launch even airborne opponents from a safe distance due to its massive range. The up tilt is a common follow-up to an accurate read of the opponent's movements after Snake's down throw, a devastating move that forces opponents into a tech chase. It is also an excellent finisher to Snake's combos or a mixup involving a jab cancel or the first hit of Snake's forward tilt.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 13% 0   55 95 0 6.0 0 0.0 9.0 12.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 13% 0   55 95 0 5.0 0 0.0 9.0 4.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
2 0 13% 0   55 95 0 5.0 0 0.0 4.0 7.5 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
Late
0 0 12% 0   45 95 0 7.0 62 0.0 -5.0 0.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 12% 0   45 95 0 5.0 62 0.0 0.0 0.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
2 0 12% 0   45 95 0 6.0 61 0.0 0.0 0.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png

Timing

Clean hit 6-7
Late hit 8-13
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change