Project M

Pikachu (PM)

Revision as of 21:47, February 25, 2014 by Toomai (talk | contribs)
Stub.png
For the unmodded version of Pikachu, see Pikachu (SSBB).
Pikachu
in Project M and Project+
Pikachu SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Pikachu (SSBB)

Pikachu is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Pikachu was buffed from Melee to Project M overall, due to the new options that give it additional leverage against top-tiered characters.

  •   Last hit of forward aerial retains its Brawl power, and the hits now also link better.
  •   Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.
  •   Down smash's hits now link better each into other.
  •   Grab range from Melee increased.
  •   Skull Bash can now grab ledges, like in Brawl.
  •   During a Quick Attack, enemies cannot hit Pikachu's tail.
  •   Retains wall jump from Brawl, allowing for a slightly better situational recovery on stages such as Yoshi's Story. Also retains crawl.
  •   Retains QAC from Brawl, greatly improving Pikachu's approach and defensive options, especially with the new physics. QAC also allows some new options, such as wavelanding out of a QAC.

In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. It also has a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.

Revisions

2.5b

  •   Quick Attack minimum and maximum distances increased to match Melee.
  •   Up smash's and neutral aerial's sound effects adjusted.
  •   Forward throw has electric graphical hit effects restored
  •   Up throw matched to Melee.

2.6b

  •   Forward aerial received slightly more horizontal range with new graphical effects to match that range.
  •   Quick Attack startup slightly reduced and can now be used to grab edges.
  •   Quick Attack ending animation stretch does not push Pikachu as much away from walls.
  •   Quick Attack delay between dashes is a little longer.
  •   Full jump sound effect doesn't occur right at the start of the jump.
  •   Neutral aerial weak hit knockback values have been fixed.
  •   Down aerial has an added burst graphic to the impact.
  •   Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.
  •   Quick Attack air mobility and air friction adjusted during the move and when in Special Fall.
  •   Quick Attack preserves momentum at the end of the dashes and when going into the ending.
  •   Fixed a bug where QACing out of Quick Attack into a platform and dropping through could result in Special Landing well after going into Fall.
  •   Using Quick Attack into the ground uses the ground ending animation of the move instead of Special Landing's animation.

3.0

  •   Skull Bash can now sweetspot edges, reinstated from Brawl.
  •   Quick Attack's animation stretches less and its tail is now intangible during travel.
  •   Quick Attack Cancel tweaked to compensate for the SCD bugfix.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Headbutt 2% A quick headbutt. The button can be mashed for quick headbutts.
Forward tilt Pika Kick 8%, 9% (angled up) 7% (angled down) Stands on its front paws and attacks with both feet in front of it. The attack can be angled up or down.
Up tilt Tail Smack 7% (6% if hit at the tip of the tail) Swings its tail in an arc above itself, good for juggling fast fallers.
Down tilt Tail Sweep 7% Whips its tail in front of itself in a half circle. Can hit a couple of times if the button is mashed fast enough.
Dash attack Running Headbutt 8% Jumps forward with a headbutt, has a lot of ending lag and can be punished.
Forward smash Thundershock 21% (earliest frames) 18% (last frames) Does a quick charge in its cheeks and releases it in front of itself with a small amount of ending lag.
Up smash Tail Somersault 19% (early frames) 17% (later frames) 13% (last frames) Does a quick backflip, attacking with its tail. Has very strong knockback and can ko as early as 80% on heavyweights.
Down smash Electric Flower 2% first 6 hits and 3% on the last Spins repeatably on the ground, releasing electricity. Good for racking up damage.
Neutral aerial Pika Roll 12% clean, 9% late Quickly spins in the air. Has hardly any landing lag and is a good finisher.
Forward aerial Electric Drill 2% on the first 4 hits and 3% on the last Drills forward in the air with electricity. Has a bit of landing lag but can set up for a grab.
Back aerial Back Kick 14% Pikachu does a back kick while airborne, doing great horizontal knockback.
Up aerial Tail Chop 7% Does a quick tail flip overhead while flipping forward. Can be used for juggling and if hit at the proper angle, can send the enemy downward at a semi spike angle.
Down aerial Electric Screw 12% in the air and 4% if hit on the ground, 16% if both hits connect An electric drill move downward. Has hitboxes when landing on the ground.
Grab
Pummel Electric Shock 3% Gives the enemy a quick shock.
Forward throw Electrocution 10% Puts the enemy on its back and shocks them forward. Can set up for an up smash or another grab.
Back throw Submission 9% Rolls backwards a ways quickly before throwing the opponent.
Up throw Electric Skull 10% Lifts the enemy above itself and then headbutts them upward. Can combo with thunder.
Down throw Electric Slam 10% Throws the enemy below itself and the headbutts them downward. Can combo into itself on heavyweights.
Floor attack (front) 6% Quickly flips with its tail front and back.
Floor attack (back) 6% Quickly flips with its tail front and back.
Floor attack (trip) 5% Quickly gets up and then flicks its tail backwards and forward with a few visual sparks.
Edge attack (fast) 8% Quickly flips its tail overhead.
Edge attack (slow) 9% Slowly gets up and flicks its tail below itself.
Neutral special Thunder Jolt 10% (air) 7% (ground) Drops a sphere of electricity diagonally, dealing small knockback and damage, if it touches the ground it will leap across the stage for a short time before vanishing and will deal slightly less damage.
Side special Skull Bash 7% uncharged - 25% fully charged Sits for a second while charging energy then leaping forward with a powerful headbutt.

The button can be held for a limited time for increased speed, damage, and knockback. Has slight ending lag. Great for horizontal recovery.

Up special Quick Attack 3% 1st hit 2% 2nd hit Quickly moves in one direction then another depending on if the control stick is moved. Causes light damage and can be canceled into a jump or an attack upon landing.
Down special Thunder 17% (body) 10% (thunder) Summons a thunder cloud while yelling Pika! which shoots a bolt of lightning to the ground. If the attack hits Pikachu it creates a shockwave dealing more damage and knockback. The thunderbolt can be interrupted by platforms but can go through terrain. Has slight ending lag.
Final Smash Volt Tackle 13-25% depending on how much contact is made Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly.

In competitive play

Notable players

Palette swaps

 
Pikachu's palette swaps in PM

External links