Pikachu in Project M and Project+ | |
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Universe | Pokémon |
Base game appearance | Brawl |
Attributes
Changes from Melee to PM
Pikachu was buffed from Melee to Project M overall, due to the new options that give it additional leverage against top-tiered characters.
- Last hit of forward aerial retains its Brawl power, and the hits now also link better.
- Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.
- Down smash's hits now link better each into other.
- Grab range from Melee increased.
- Skull Bash can now grab ledges, like in Brawl.
- During a Quick Attack, enemies cannot hit Pikachu's tail.
- Retains wall jump from Brawl, allowing for a slightly better situational recovery on stages such as Yoshi's Story. Also retains crawl.
- Retains QAC from Brawl, greatly improving Pikachu's approach and defensive options, especially with the new physics. QAC also allows some new options, such as wavelanding out of a QAC.
In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. It also has a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.
Revisions
2.5b
- Quick Attack minimum and maximum distances increased to match Melee.
- Up smash's and neutral aerial's sound effects adjusted.
- Forward throw has electric graphical hit effects restored
- Up throw matched to Melee.
2.6b
- Forward aerial received slightly more horizontal range with new graphical effects to match that range.
- Quick Attack startup slightly reduced and can now be used to grab edges.
- Quick Attack ending animation stretch does not push Pikachu as much away from walls.
- Quick Attack delay between dashes is a little longer.
- Full jump sound effect doesn't occur right at the start of the jump.
- Neutral aerial weak hit knockback values have been fixed.
- Down aerial has an added burst graphic to the impact.
- Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.
- Quick Attack air mobility and air friction adjusted during the move and when in Special Fall.
- Quick Attack preserves momentum at the end of the dashes and when going into the ending.
- Fixed a bug where QACing out of Quick Attack into a platform and dropping through could result in Special Landing well after going into Fall.
- Using Quick Attack into the ground uses the ground ending animation of the move instead of Special Landing's animation.
3.0
- Skull Bash can now sweetspot edges, reinstated from Brawl.
- Quick Attack's animation stretches less and its tail is now intangible during travel.
- Quick Attack Cancel tweaked to compensate for the SCD bugfix.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Headbutt | 2% | A quick headbutt. The button can be mashed for quick headbutts. |
Forward tilt | Pika Kick | 8%, 9% (angled up) 7% (angled down) | Stands on its front paws and attacks with both feet in front of it. The attack can be angled up or down. |
Up tilt | Tail Smack | 7% (6% if hit at the tip of the tail) | Swings its tail in an arc above itself, good for juggling fast fallers. |
Down tilt | Tail Sweep | 7% | Whips its tail in front of itself in a half circle. Can hit a couple of times if the button is mashed fast enough. |
Dash attack | Running Headbutt | 8% | Jumps forward with a headbutt, has a lot of ending lag and can be punished. |
Forward smash | Thundershock | 21% (earliest frames) 18% (last frames) | Does a quick charge in its cheeks and releases it in front of itself with a small amount of ending lag. |
Up smash | Tail Somersault | 19% (early frames) 17% (later frames) 13% (last frames) | Does a quick backflip, attacking with its tail. Has very strong knockback and can ko as early as 80% on heavyweights. |
Down smash | Electric Flower | 2% first 6 hits and 3% on the last | Spins repeatably on the ground, releasing electricity. Good for racking up damage. |
Neutral aerial | Pika Roll | 12% clean, 9% late | Quickly spins in the air. Has hardly any landing lag and is a good finisher. |
Forward aerial | Electric Drill | 2% on the first 4 hits and 3% on the last | Drills forward in the air with electricity. Has a bit of landing lag but can set up for a grab. |
Back aerial | Back Kick | 14% | Pikachu does a back kick while airborne, doing great horizontal knockback. |
Up aerial | Tail Chop | 7% | Does a quick tail flip overhead while flipping forward. Can be used for juggling and if hit at the proper angle, can send the enemy downward at a semi spike angle. |
Down aerial | Electric Screw | 12% in the air and 4% if hit on the ground, 16% if both hits connect | An electric drill move downward. Has hitboxes when landing on the ground. |
Grab | — | ||
Pummel | Electric Shock | 3% | Gives the enemy a quick shock. |
Forward throw | Electrocution | 10% | Puts the enemy on its back and shocks them forward. Can set up for an up smash or another grab. |
Back throw | Submission | 9% | Rolls backwards a ways quickly before throwing the opponent. |
Up throw | Electric Skull | 10% | Lifts the enemy above itself and then headbutts them upward. Can combo with thunder. |
Down throw | Electric Slam | 10% | Throws the enemy below itself and the headbutts them downward. Can combo into itself on heavyweights. |
Floor attack (front) | 6% | Quickly flips with its tail front and back. | |
Floor attack (back) | 6% | Quickly flips with its tail front and back. | |
Floor attack (trip) | 5% | Quickly gets up and then flicks its tail backwards and forward with a few visual sparks. | |
Edge attack (fast) | 8% | Quickly flips its tail overhead. | |
Edge attack (slow) | 9% | Slowly gets up and flicks its tail below itself. | |
Neutral special | Thunder Jolt | 10% (air) 7% (ground) | Drops a sphere of electricity diagonally, dealing small knockback and damage, if it touches the ground it will leap across the stage for a short time before vanishing and will deal slightly less damage. |
Side special | Skull Bash | 7% uncharged - 25% fully charged | Sits for a second while charging energy then leaping forward with a powerful headbutt.
The button can be held for a limited time for increased speed, damage, and knockback. Has slight ending lag. Great for horizontal recovery. |
Up special | Quick Attack | 3% 1st hit 2% 2nd hit | Quickly moves in one direction then another depending on if the control stick is moved. Causes light damage and can be canceled into a jump or an attack upon landing. |
Down special | Thunder | 17% (body) 10% (thunder) | Summons a thunder cloud while yelling Pika! which shoots a bolt of lightning to the ground. If the attack hits Pikachu it creates a shockwave dealing more damage and knockback. The thunderbolt can be interrupted by platforms but can go through terrain. Has slight ending lag. |
Final Smash | Volt Tackle | 13-25% depending on how much contact is made | Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly. |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |