Project M

Mr. Game & Watch (PM)

Revision as of 01:49, February 23, 2014 by PokemonMasterJamal3 (talk | contribs) (Meta is a Top 3 G&W, so I really don't see why you removed him entirely.)
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For the original version of Mr. Game & Watch which this mod's Mr. Game & Watch was based off of gameplay-wise, see Mr. Game & Watch (SSBM).
For the unmodded version of Mr. Game & Watch, see Mr. Game & Watch (SSBB).
Mr. Game & Watch
in Project M and Project+
File:SJS gamewatch.png
Game&WatchSymbol.svg
Universe Game & Watch
Base game appearance Brawl
Mr. Game & Watch (SSBB)

Mr. Game & Watch is a playable characters in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Mr. Game & Watch was significantly buffed from Melee to PM.

  •   Forward tilt can be interrupted as quickly as the hitbox diminishes.
  •   Dash attack has its stronger damage and knockback from Brawl.
  •   Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.
  •   All aerials can now be L-cancelled.
  •   Back aerial's hitboxes link better each into other, and the last hit is better at KOing.
  •   Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling, while producing a weaker additional hit upon landing.
  •   Down aerial's landing hitbox now spike-bounces.
  •   Chef cancels on landing, similar to Falco's lasers. Bigger food variations are also retained from Brawl, which now deal twice the usual damage along with a flame effect.
  •   Judge retains its startup unchanged, but all variations are significantly more powerful: for instance, #2 stuns foes, #3 causes flowering, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.
  •   Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
  •   Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
  •   Down throw retains its Brawl format, so Mr. Game and Watch can still perform deadly tech-chases.
  •   Grab release glitch from Brawl has not been removed.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Green House 3%
Forward tilt Lion 13%
Up tilt Flag Man 12%
Down tilt Manhole 12%
Dash attack Helmet 10% (clean) 9% (late)
Forward smash Fire Attack 18%
Up smash Octopus 23%
Down smash Vermin 17% (hammer) 13% (body)
Neutral aerial Parachute 17%
Forward aerial Cement Factory 16% clean) 6% (late)
Back aerial Turtle Bridge 4% (3 hits)
Up aerial Spitball Sparky 9% (clean) 6% (late)
Down aerial Donkey Kong Jr. 15% (clean) 14% (late)
Grab Grab & Watch
Pummel Alarm 3%
Forward throw Forward Ball 8%
Back throw Backward Ball 8%
Up throw Vertical Ball 8%
Down throw Drop Ball 10%
Floor attack (front) Vermin 2 6%
Floor attack (back) Vermin 2 6%
Floor attack (trip) Vermin 3 5%
Edge attack (fast) Alarm 8%
Edge attack (slow) Alarm 2 9%
Neutral special Chef 12% (pan) 3% (bacon)
Side special Judgement {1} 1% (10% to user), {2} 3%, {3} 4-12% (flower effect), (4) 8%, (5) 6% (5 hits, 30% total), (6) 14%, (7) 16%, (8) 20%, (9) 32% Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used. A 1 will cause 10% damage to the user whether the attack hits or not and has zero knockback. A 2 does weak damage and stuns the opponent. A 3 also does weak damage but adds a flower effect. A 4 delivers good horizontal knockback. A 5 produces four electrical charges that zap the opponent, making them rise slightly. A 6 is a flame attack with good knockback. A 7 causes 16% damage and delivers decent horizontal knockback, produces an apple if the attack hits and restores 10% damage to G&W if the attack misses. An 8 freezes the enemy. A 9 is an extremely powerful attack that does 32% with massive horizontal knockback, capable of KOing at single-digit percentages in some situations. It produces a bell sound upon swinging and a ping sound upon contact, similar to the Home-Run Bat's smash attack.
Up special Fire 8%
Down special Oil Panic 2.8x the damage of the absorbed attacks
Final Smash Octopus 16%

In competitive play

Notable players

External links