Project M

Olimar (PM)

Revision as of 17:55, February 2, 2014 by Queen Noob (talk | contribs) (→‎Moveset: Did my best to format the damages properly. But I can't add the data for smashes, up aerial or side special because there isn't enough space to add all 6 Pikmin colors. So I can't put them in.)
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For the unmodded version of Olimar, see Olimar (SSBB).
Olimar
in Project M and Project+
Olimar SSBB.jpg
PikminSymbol.svg
Universe Pikmin
Base game appearance Brawl
Olimar (SSBB)

Olimar is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  •   Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.
  •   Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the Brawl Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.
  •   Other than pummel and hits when latched, White Flower Pikmin leave flowers on victims' heads for all their atacks, being generally more useful.
  •   Up aerial only hits once, inflicting a strong consistent damage, so it can be efectively used for juggling with weak Pikmin and as a KO move with strong ones.
  •   Pikmin Pluck gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to Pound.
  •   The height gained from the hop of Pikmin Chain increases the fewer Pikmin Olimar has, which along with the improved tether recoveries gives Olimar a better and safer recovery.
  •   Pikmin Order has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.
  •   Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.
  •   Down aerial has an increased startup, comparable to that of Donkey Kong's forward aerial, no longer being a quick, reliable edgeguarding option.
  •   Forward smash has more ending lag.
  •   Pikmin Pluck has been slowed down.
  •   Pikmin Order no longer has launch resistance.
  •   Up tilt is now a single jumping headbutt, which inflicts less damage but delivers a single quicker hit that can be used repeatedly for juggling.
  •   Forward smash has a different animation, and Pikmin also stay for slightly longer in the air, causing them to travel slower, but covering Olimar's front for a longer time.

In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from Brawl now has black skin rather than a darker helmet, and his blue color from Brawl now has blonde hair to further reference Louie.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 3% then 5%
Forward tilt 10%
Up tilt 8%
Down tilt 6%
Dash attack 7% (clean) 4% (late)
Forward smash
Up smash
Down smash
Neutral aerial 2% (5 hits)
Forward aerial (r) 15-17% (y) 13-14% (b) 13-15% (w) 10-12% (3% flower effect) (p) 14-18%
Back aerial (r&b) 13-15% (y) 12-14% (w) 12-14% (29% flower effect) (p) 13-17%
Up aerial
Down aerial (r) 16-18% (y) 12-14% (b) 14-16% (w) 10-12% (flower effect) (p) 14-18%
Grab
Pummel (r&y&b&p) 2% (w) 5-7% (flower effect)
Forward throw (r) 6% (y&p) 7% (b) 14% (w) 6%
Back throw (r) 7% (y&p) 9% (b) 14% (w) 7%
Up throw (r&y) 9% (b) 12% (w) 6% (p) 11%
Down throw (r&y) 9% (b) 12% (w) 6% (p) 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Pikmin Pluck 0%
Side special Pikmin Throw
Up special Pikmin Chain (r) 7% (y&b) 6% (w) 10% (p) 8%
Down special Pikmin Order 0%
Final Smash End of Day 10-25% (launch) 43% (in air) 30% (landing) (97% total)

In competitive play

Notable players

External links