Project M

Mr. Game & Watch (PM)

Revision as of 18:13, January 29, 2014 by Scr7 (talk | contribs) (→‎Moveset)
Stub.png
For the original version of Mr. Game & Watch which this mod's Mr. Game & Watch was based off of gameplay-wise, see Mr. Game & Watch (SSBM).
For the unmodded version of Mr. Game & Watch, see Mr. Game & Watch (SSBB).
Mr. Game & Watch
in Project M and Project+
File:SJS gamewatch.png
Game&WatchSymbol.svg
Universe Game & Watch
Base game appearance Brawl
Mr. Game & Watch (SSBB)

Mr. Game & Watch is a playable characters in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Mr. Game & Watch was significantly buffed from Melee to PM.

  •   Forward tilt can now be interrupted as quickly as the hitbox diminishes.
  •   Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.
  •   All aerials can now be L-cancelled.
  •   Back aerial's hitboxes link better each into other, and the last hit is better at KOing.
  •   Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling.
  •   Down aerial's landing hitbox now spike-bounces.
  •   Chef cancels on landing, similar to Falco's lasers.
  •   Judge retains its start-up unchanged, but all variations are significantly more powerful: for instance, #2 stuns foes, #3 causes flowering, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.
  •   Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
  •   Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
  •   Down throw retains its Brawl format, so Mr. Game and Watch can still perform deadly tech-chases.
  •   Grab release glitch from Brawl has not been removed. Unlike in Brawl, he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Green House 3%
Forward tilt Lion 13%
Up tilt Flag Man 12%
Down tilt Manhole 12%
Dash attack Helmet 10% (clean) 9% (late)
Forward smash Fire Attack 18%
Up smash Octopus 23%
Down smash Vermin 17% (hammer) 13% (body)
Neutral aerial Parachute 17%
Forward aerial Cement Factory 16% clean) 6% (late)
Back aerial Turtle Bridge 4% (3 hits)
Up aerial Spitball Sparky 9% (clean) 6% (late)
Down aerial Donkey Kong Jr. 15% (clean) 14% (late)
Grab Grab & Watch
Pummel Alarm 3%
Forward throw Forward Ball 8%
Back throw Backward Ball 8%
Up throw Vertical Ball 8%
Down throw Drop Ball 10%
Floor attack (front) Vermin 2 6%
Floor attack (back) Vermin 2 6%
Floor attack (trip) Vermin 3 5%
Edge attack (fast) Alarm 8%
Edge attack (slow) Alarm 2 9%
Neutral special Chef 12% (pan) 3% (bacon)
Side special Judgement {1} 1% (10% to user), {2} 3%, {3} 4-12% (flower effect), (4) 8%, (5) 6% (5 hits, 30% total), (6) 14%, (7) 16%, (8) 20%, (9) 32% Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used. A 1 will cause 10% damage to the user whether the attack hits or not and has zero knockback. A 2 does weak damage and stuns the opponent. A 3 also does weak damage but adds a flower effect. A 4 delivers good horizontal knockback. A 5 produces four electrical charges that zap the opponent, making them rise slightly. A 6 is a flame attack with good knockback. A 7 causes 16% damage and delivers decent horizontal knockback, produces an apple if the attack hits and restores 10% damage to G&W if the attack misses. An 8 freezes the enemy. A 9 is an extremely powerful attack that does 32% with massive horizontal knockback, capable of KOing at single-digit percentages in some situations. It produces a bell sound upon swinging and a ping sound upon contact, similar to the Home-Run Bat's smash attack.
Up special Fire 8%
Down special Oil Panic 2.8x the damage of the absorbed attacks
Final Smash Octopus 16%

In competitive play

Notable players

External links