Sonic in Project M and Project+ | |
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Universe | Sonic the Hedgehog |
Base game appearance | Brawl |
Attributes
Changes from Brawl to PM
- The new physics and the re-introduction of wavedashing give Sonic much more options, improving his already outstanding mobility and allowing some moves to flow much better into each other.
- General power for retained moves increased, most notably on his forward smash and up smash.
- Forward tilt is now a single hit, while still dealing the same damage.
- Up smash has much less ending lag and only has two hitboxes; the first is weak, while the second is much stronger and produces more knockback, making the move harder to avoid and improving its KO potential.
- Down smash changed to a multi-hitting "break-dance" move reminiscent of the Heavy Attack from Sonic Battle. It acts similar to the original, but deals higher damage with much more knockback and can punish shielding or crouch canceling foes.
- Neutral aerial has a larger hitbox.
- Forward aerial is now a front-flip kick, based on the Sonic Eagle from Sonic Battle. It deals slightly less damage than his previous forward air, but has much more utility, covering a wider area in front of Sonic and meteor smashing at the tip, which when combined with his enhanced air speed gives Sonic a deadly Ken Combo.
- Up aerial links better, and the sweetspot at the tips of his shoes can yield early KOs.
- Down aerial has faster startup, and is now better at starting aerial combos when L-canceled.
- Homing Attack has much faster startup and fires straight at the opponent.
- Side special is now Somersault: a fast-starting spin attack with a variable height jump depending on how long is the special button held. Pressing the attack button turns the attack into a sliding kick similar to that of the Sonic Adventure games. Both attacks cancel upon falling off a ledge. This gives Sonic a new multi-hitting quick attack to efficiently rack up damage and then launch foes, rather than a move almost identical to his down special.
- Down special is still his Spin Charge, but has gained most of the nuances the original Spin Dash had while retaining all of its own properties. It can additionally damage opponents when being charged.
- Down throw is faster, giving the opponent less time to DI.
- Spring Jump gives slightly less vertical distance, and Sonic can no longer air dodge after performing the move.
- Spin Charge can no longer be held indefinitely.
- Up tilt is now a foot uppercut with a single hitbox instead of a double high kick, which deals less damage but acts better as a launcher. It is based upon the Sonic Up Draft move from Sonic Battle.
- Pressing the attack button during the startup of Homing Attack lets Sonic use the Blast Attack, which is a faster Homing Attack with less ending lag, though it has less range and doesn't track the opponent.
- Up throw deals less damage, hampering its use as a damage racking move but following-up better into other attacks.
- Sweetspots of neutral aerial and up smash now have a slash effect, and the former has a new look inspired by Sonic 3.
- Sonic now strikes a pose after successfully hitting with a Homing Attack.
- Falling animation after using Spring Jump is now identical to his helpless animation, though without the black overlay. Sonic now additionally spins horizontally during the rising portion of the move.
- Up taunt now features a horizontal spin and finger wag.
In terms of cosmetics, Sonic has received completely new costumes that fully change the color of his hair and shoes, making his team colors more obvious.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Punch, Punch, Kick | 3%, 3% then 4% (10% total) | |
Forward tilt | Horse Kick | 11%, 12% (angled up), 10% (angled down) | |
Up tilt | Sonic Up Draft | 11% | |
Down tilt | Leg Throw | 6% | |
Dash attack | Spin Attack | 8% | |
Forward smash | Windup Punch | 16% | |
Up smash | Razor Spin | 2% then 14% (16% total) | |
Down smash | Heavy Attack | 15% (first sweep), 12% (second sweep) | |
Neutral aerial | Air Spin | 15% (center), 11% (sides), 8% (late hit), 5% (very late hit) | |
Forward aerial | Sonic Eagle | 11% (foot), 9% (leg) | |
Back aerial | Turn Kick | 16% (foot), 12% (leg) | |
Up aerial | Windmill Kick | 4% then 10% (legs) or 11% (feet) | |
Down aerial | Stomp Dive | 10% (early hit), 9% (fall) | |
Grab | |||
Pummel | Hedgehog Knee | 3% | |
Forward throw | Foot Launch | 3% then 6% (9% total) | |
Back throw | Flip Throw | 8% | |
Up throw | Head Poke | 3% then 5% (8% total) | |
Down throw | Double Spin | 4 hits, 8% total | |
Floor attack (front) | Spin Stand | 6% | |
Floor attack (back) | Floor Sweep | 6% | |
Floor attack (trip) | Trip Sweep | 5% | |
Edge attack (fast) | Climb Dash | 8% | |
Edge attack (slow) | Edge Kick | 4% then 8% (12% total) | |
Neutral special | Homing Attack/Blast Attack | 8% | |
Side special | Somersault | 4%, then 5 hits of 1% (uncharged), or 4%, 3%, then 5 hits of 1% (charged). Slide kick: 9% clean, 6% late | |
Up special | Spring Jump | 4% | |
Down special | Spin Charge | 1% (hits when charging), 11%-4% (dash), 4% (jump) | |
Final Smash | Super Sonic | 13% (body), 18% (head) |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |