Project M

Mr. Game & Watch (PM)

Revision as of 08:37, December 30, 2013 by KallyWally (talk | contribs) (→‎Changes from Melee to PM: Removed now-outdated information about Chef, and made Judge's text more accurate.)
Stub.png
For the original version of Mr. Game & Watch which this mod's Mr. Game & Watch was based off of gameplay-wise, see Mr. Game & Watch (SSBM).
For the unmodded version of Mr. Game & Watch, see Mr. Game & Watch (SSBB).
Mr. Game & Watch
in Project M and Project+
Mr. Game & Watch SSBB.jpg
Game&WatchSymbol.svg
Universe Game & Watch
Base game appearance Brawl
Mr. Game & Watch (SSBB)

Mr. Game & Watch is a playable characters in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Mr. Game & Watch was significantly buffed from Melee to PM.

  •   Forward tilt can now be interrupted as quickly as the hitbox diminishes.
  •   Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.
  •   All aerials can now be L-cancelled.
  •   Back aerial's hitboxes link better each into other, and the last hit is better at KOing.
  •   Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling.
  •   Down aerial's landing hitbox now spike-bounces.
  •   Chef cancels on landing, similar to Falco's lasers.
  •   Judge retains its start-up unchanged, but all variations are significantly more powerful: for instance, #2 stuns foes, #3 causes flowering, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.
  •   Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
  •   Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
  •   Down throw retains its Brawl format, so Mr. Game and Watch can still perform deadly tech-chases.
  •   Grab release glitch from Brawl has not been removed. Unlike in Brawl, he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Green House
Forward tilt Lion
Up tilt Flag Man
Down tilt Manhole
Dash attack Helmet
Forward smash Fire Attack
Up smash Octopus
Down smash Vermin
Neutral aerial Parachute
Forward aerial Cement Factory
Back aerial Turtle Bridge
Up aerial Spitball Sparky
Down aerial Donkey Kong Jr.
Grab
Pummel Alarm
Forward throw Forward Ball
Back throw Backward Ball
Up throw Vertical Ball
Down throw Drop Ball
Floor attack (front) Vermin 2
Floor attack (back) Vermin 2
Floor attack (trip) Vermin 3
Edge attack (fast) Alarm
Edge attack (slow) Alarm 2
Neutral special Chef
Side special Judgement
Up special Fire
Down special Oil Panic
Final Smash Octopus

In competitive play

Notable players

External links