User:Kadano/Melee mechanics (video series)

< User:Kadano
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Lection categoriesEdit

0. Meta [META]Edit

In these videos, I explain how I make my videos, how debug mode works and similar stuff.

META1 - Setting up Dolphin for Melee researchEdit

META2 - Debug mode guideEdit

META3 - OBS streaming and recordingEdit

META4 - Gamecube controller reparationEdit

META5 - Hitbox propertiesEdit

1. Basic knowledge and techniques [BKT]Edit

This category covers staple techniques like short hop, L-cancel, fast fall, wavedash, waveland, ledgedash and pivot – everything Wak’s SSBM Advanced How To Play treats and more.

Reference: Techniques explained in Wak’s SSBM AHTPEdit

How to play video, short hop, fast fall, L-cancel, shffl, wavedash, waveland, shield grabbing, shield up-B and up smash, shield wavedash, teching, wallteching, walljumpteching, edgehog, edgehop, ledgedash, dashdance, run cancel, pivot, JC grab, chain throw, trajectory DI, crouch cancel, walljump, meteor cancel, reverse neutral-B, powershield

List of techniques that I plan to explainEdit

  • Initial up-B reversing
  • Lagless landing
  • Shield / shai dropping
  • Buffering

BKT1 - Wavedash and basic movementEdit

BKT2 - Getting hit: DI, SDI, ASDI, DSDI, (power)shield, techingEdit

==== BKT3 -

2. Advanced in-depth techniques [AIT]Edit

Difficult or situational techniques belong in this section, for example ledgedashstalls, moonwalks and pivot edgehogs.

AIT1 - intangible ledgestallsEdit

3. Character-specific techniques [CST]Edit

Up-B ledgestalls and complicated attack priorities will be explained here. This section attempts to be more like character guides than the others.

4. Micro-situation analysis [MSA]Edit

This section’s videos explain a character’s options in certain situations and showcase high-level gameplay – why these players made these decisions and what would have been optimal.

MSA1 - Marth’s techchases against fastfallersEdit

5. Have you ever wondered … [HYEW]Edit

Questions that don’t have much competitive relevance but still might be interesting for curious players will be answered here. Rare phenomena also belong here.

HYEW1 - Projectile catching and reflectingEdit

HYEW2 - Hitbox sweetspotsEdit