Ivysaur in Project M and Project+ | |
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Universe | Pokémon |
Base game appearance | Brawl |
Ivysaur is a playable character in the Brawl mod Project M. It has been separated from the Pokémon Trainer and so fights alone.
Attributes
Changes from Brawl to PM
Ivysaur was buffed greatly from Brawl to PM.
- Its neutral attack and all of its tilts and throws were significantly buffed; they are more powerful and combo better than they did in Brawl.
- Neutral attack now hits just twice, acting better as a launcher.
- Up tilt has been sped up.
- Most vine attacks are stronger, and have different effects when hitting at the tip: while some attacks become more powerful, others become weaker for increased combo potential.
- Bulb attacks (up smash, up aerial, and down aerial) now have a sweetspot that flowers the opponent and slightly heals Ivysaur. The two aerials are also stronger and apply more vertical force to Ivysaur. Pummel also heals Ivysaur (though without flowering).
- New neutral special: Synthesis and SolarBeam. Holding the special button slowly heals Ivysaur and builds up charge. Once the charge is full, using the move fires a powerful energy beam diagonally upwards. It can also be charged by connecting with Ivysaur's bulb attack sweetspots and pummel. This gives Ivysaur a greater KO/edge-guarding potential and percent advantage that its previously-incompetent Bullet Seed didn't have.
- Razor Leaf can now hit multiple targets and deal damage consecutively.
- Vine Whip's sweetspot is stronger, dealing higher damage and knockback displaying the ping SFX. The move is also better for recovering thanks to Project M's improved tether recovery managements.
- Down special is now Seed Bomb, which sends a powerful projectile vertically similar to Snake's up smash. It releases Stun Spores upon hitting the ground, which stun opponents in range. The move can also be angled to the left or right slightly. It's great for both punishing aerial approaching foes and catching grounded enemies off-guard.
- New on-screen appearance: Ivysaur unplants itself from the ground.
- Pokemon Trainer victory pose replaced has been removed.
In terms of cosmetic changes, Ivysaur is now a separate character from the Pokémon Trainer, like Charizard and Squirtle, with him being completely absent from regular battles. Like these Pokémon, it now has more significant palette swaps, which are: a Green Team one based on its Shiny coloration, a clearer Blue Team one, a red-skin Red Team one, a purple one similar to a venomous plant, and a white-skin one.
Moveset
Up to date as of [version].
Name | Damage | Description | |
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Neutral attack | Double Hit | 3% then 4% (7% total) | Ivysaur strikes with its vines twice. The second hit has stronger horizontal knockback. |
Forward tilt | Grass Cutter | 7 hits, 13% total | Leans forward spinning his leaves, cutting consecutively. The last hit is the strongest. |
Up tilt | Vine Trampoline | 9% (center), 8% (sides) | Catapults with its vines upwards for a moment. Good range; the central hit has straight upwards knockback. |
Down tilt | Grass Knot | 2% (center) or 3% (tip), then 5% (7% total) | Ivysaur hits twice with its vines - similar to the neutral attack, but is faster, covers a lower area and has longer range. The first hit has set knockback when hitting at the tip. The second hit has either horizontal knockback if it hits at the center, or drags foes towards Ivysaur if hitting at the tip. |
Dash attack | Tackle | 12% (clean), 10% (late) | Slides and tackles the foe. The sweetspot has a diagonal angle with powerful base knockback. |
Forward smash | Double-Edge | 15% | Catapults forward with its vines. Decent knockback; can be used for edgeguarding on-stage. Can be angled. |
Up smash | Spore Sap | 12% (sides), 9% (center) | Generates an explosion from its bulb. The lateral hitboxes have a diagonal angle, while the center flowers the enemy and heals 9% to Ivysaur (which also increases along with the attack's charge). |
Down smash | Vine Spin | 14% (center), 12% (tip) | A quick, single horizontal spin with both vines. Has a semi-spike trajectory akin to Jigglypuff's down smash. |
Neutral aerial | Blender | 7 hits, 16% total | Spins around pointing at a downward diagonal angle. The last hit is stronger and has a diagonal trajectory. |
Forward aerial | Power Whip | 9% (center), 13% (tip) | Slams down with both vines. Has some start-up, but the tip is powerful, while the center can set-up combos at low percentages. |
Back aerial | Spinning Plant | 4%, then 8% (clean), 7% (late) or 5% (tip) | Spins vertically and hits backwards with its two respective vines. The second hit has a semi-spike angle that can easily gimp recoveries. |
Up aerial | Bulb Burst | 10%, 7% (bulb interior), 6% (descent) | Sends an explosion from its bulb above it, then quickly falls down. The bulb interior flowers the opponent and heals 7% to Ivysaur. The descent meteor smashes enemies and can be quickly L-canceled for follow-ups. Ivysaur starts fast falling when the move is executed. |
Down aerial | Meteor Powder | 10%, 7% (bulb interior) | Sends an explosion from its bulb below it. Similar to the up aerial. The regular hit has a more horizontal trajectory for gimps, while the bulb interior powerfully meteor smashes the opponent in addition to flowering them, whilst healing 7%. Resets Ivysaur's falling speed when used. |
Grab | Bind | — | Stretches its vines and binds the opponent. Has shorter range than other extended grabs, but less ending lag. |
Pummel | Absorb | 2% | Pressures the opponent. Heals 1% to Ivysaur every time it is used. |
Forward throw | Ivy Toss | 11% | Tosses the opponent forward with its vines. |
Back throw | Reverse Launch | 10% | Spins, then tosses backwards with its vines. Higher base knockback but lower knockback growth than the forward throw, and a more horizontal angle. |
Up throw | Bulb Catapult | 10% | Puts the foe over its bulb, then throws upwards with its vines. Can chaingrab fastfallers. |
Down throw | Slam | 10% | Slams the foe into the ground with its vines. Another throw for chaingrabbing fastfallers. At higher percentages, or against other characters, it can lead into an aerial or SolarBeam. |
Floor attack (front) | Spinning Get-up | 6% | Get up with an horizontal spin swinging its vines. |
Floor attack (back) | Get-up Whip | 6% | Hits to both sides with its respective vines. |
Floor attack (trip) | Trip Whip | 5% | Similar the back floor attack. |
Edge attack (fast) | Ledge Sweeper | 8% | Climbs the edge and then swings a vine. |
Edge attack (slow) | Rising Bash | 10% | Gets up with a headbutt. |
Neutral special | Synthesis/SolarBeam | 4% (charge), 25% (SolarBeam) | Holding the special button slowly heals 1% to Ivysaur and builds up bulb charge. The charge start-up produces wind and also damages nearby foes (though with no knockback). Once the charge is full, using the move fires a powerful energy beam diagonally upwards, having great range and dealing strong knockback, serving as a powerful edge-guarding attack or combo finisher. To fully charge the beam from the start, Ivysaur must have 18% or more damage healed, either by the move itself or its bulb attacks and pummel. The SolarBeam has an electric effect and cannot be reflected, but can be absorbed by PSI Magnet and Oil Panic. Ivysaur falls helpless after firing the beam. |
Side special | Razor Leaf | 3% each hit | Ivysaur fires a spinning leaf forward, which hits enemies consecutively. It can either send a slow-spinning leaf that conserves its speed, or a fast-spinning one with faster initial speed but gradual deceleration. Bost last for the same amount of time. Ivysaur can also smash-throw the leaf for increased speed and duration. Both leaf versions can be reflected, cannot be angled and vanish upon hitting a surface, but pass through foes and shields. |
Up special | Vine Whip | 13%, 18% (tip) | Ivysaur enlarges its vine and strikes with it diagonally upwards at its front. The regular hit can be easily used for repelling airborne enemies or edge-guarding onstage, while the tip has high potential that can yield KOs at low percentages. In midair it gives Ivysaur a boost upward, and acts as a tether recovery. |
Down special | Seed Bomb | 10% | Ivysaur fires a flashing seed upwards, in a motion similar to his old neutral special. It can be slightly angled sideways, and keeps momentum when used in midair. The seed then falls down and releases Stun Spores upon hitting a surface. The seed itself has decent vertical knockback, while the spores stun opponent in range, being able to punish opponents attempting to dodge Ivysaur. It can be reflected, though when doing so, the seed's trajectory will be unaltered; it will just damage Ivysaur if it comes close. |
Final Smash | None (yet) | Along with Charizard and Squirtle, Ivysaur doesn't have a Final Smash for the current version of Project M. Getting a Smash Ball with it will just cause it to shatter without any effect. |
In competitive play
Notable players
Trivia
- Ivysaur's SolarBeam has a 2D sprite, but unlike other objects with its feature, it won't keep facing the screen and will instead remain flat like Mr. Game and Watch.
- SolarBeam is the only move in the game that can be absorbed, but not reflected.
- Seed Bombs use the same graphic as Deku Nuts.
- Ivysaur's Pokémon Trainer victory pose has not been replaced, compared to with Charizard and Squirtle, making it the only character in the game with just two victory poses.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |