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Meta Knight (PM)

Revision as of 16:00, November 21, 2013 by Scr7 (talk | contribs) (→‎Notable players: either way there's a smashboards thread showing top PM players. don't know where those two are from though.)
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For the unmodded version of Meta Knight, see Meta Knight (SSBB).
Meta Knight
in Project M and Project+
Meta Knight SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
MetaKnightHeadSSBB.png

Meta Knight is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  •   Last hit of neutral attack has stronger knockback.
  •   Last hit of forward aerial is faster, which combined with PM's psychics, allows much easier wall of pain combos.
  •   Glide attack does 13% damage (1% more than before).
  •   Down throw sends opponents on a more horizontal angle, allowing easier tech-chases from it.
  •   Drill Rush, being a more combo-orientated move, has more utility in combos.
  •   When using Dimensional Cape, flicking the C-stick before teleporting will perform a quick slash, dealing 14% damage. The original hit now also deals 16% damage.
  •   Gliding is no longer possible by simply holding the jump button; Shuttle Loop must be used to perform it.
  •   Has four midair jumps, rather than five.
  •   Neutral attack can no longer be held.
  •   Neutral aerial's sourspot can no longer link with the sweetspot.
  •   Last hit of forward aerial has weaker knockback.
  •   Down throw kicks less times and deals 8% damage (3% less than before).
  •   Mach Tornado's acceleration and deceleration decreased.
  •   Last hit of Drill Rush has weaker knockback.
  •   Shuttle Loop has a smaller range and is more of a vertical finisher.
  •   Sword trails are blue, rather than white/yellow.
  •   Back aerial is now a single swipe that deals 14% damage and has high KO potential.
  •   Down aerial has changed into a semi-meteor attack where Meta Knight falls while thrusting his sword downward, similar to how he does it in Kirby Super Star. When falling, it hits consecutively downwards with weak knockback dealing 1% damage per hit, and does 6% when landing with powerful, vertical base knockback. It has a high falling speed, giving Meta Knight a risk of self-destructing, though he can slightly move sideways during the move to prevent this. He cannot grab ledges with it, though. It is also possible to slightly aim it left or right from the start.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Glide attack
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links