Super Smash Bros. Brawl

Meta Knight (SSBB)/Down aerial

< Meta Knight (SSBB)
Revision as of 12:40, August 25, 2013 by Ac2k (talk | contribs) (fixed trmplate)

Overview

File:MK Dair Hitbox Brawl.png
The hitbox of Meta Knight's dair

Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little start-up lag but has a bit more ending lag but has very little regardless, making this move hard to punish. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like Link.

This move is very effective when used for air camping, being difficult for opponents to break through, and useful for spacing in conjunction with his forward aerial. There are ways to combat this though, such as Pikachu's up aerial.

Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0   30 105 0 9.0E-5 0 0.0 -0.00010666666666667 -6.6666666666667E-5 1.0x 1.0x 0% no flag data specified
1 0 7% 0   30 105 0 8.6666666666667E-5 0 0.0 -0.00010666666666667 6.6666666666667E-5 1.0x 1.0x 0% no flag data specified
2 0 9% 0   15 105 0 9.0E-5 0 0.0 -5.6666666666667E-5 -0.00016666666666667 1.0x 1.0x 0% no flag data specified
3 0 9% 0   15 105 0 9.0E-5 0 0.0 -5.6666666666667E-5 0.00016666666666667 1.0x 1.0x 0% no flag data specified

Timing

Attack

Initial autocancel 1-3
Hitboxes 4-5
Ending autocancel 24-
Animation length 25
                                                 
                                                 

Landing lag

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel