Super Smash Bros. Brawl

Snake (SSBB)/Down tilt

< Snake (SSBB)
Revision as of 20:54, July 11, 2013 by Conny (talk | contribs) (Adding gif.)

Overview

 
Down tilt hitbox duration.

Snake is fully prone while crouching, and he sweeps his legs around. While it is fast and has powerful vertical knockback, it is not as good as his forward and up tilt, due to having less reach and damage output than the f-tilt, and much less knockback than the up tilt. Also unlike his other two tilts, the down tilt doesn't have a disjointed hitbox. Hits on frame 6. Does 10% damage. It can be used as a surprise KO move since it's usually fresh when used.


  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   50 100 0 8.3333333333333E-5 66 0.0 0.00013333333333333 0.0 1.0x 1.0x 0% no flag data specified
1 0 10% 0   50 110 0 6.6666666666667E-5 66 0.0 3.3333333333333E-5 0.0 1.0x 1.0x 0% no flag data specified
2 0 10% 0   50 100 0 5.8333333333333E-5 65 0.0 2.5E-5 0.0 1.0x 1.0x 0% no flag data specified
3 0 10% 0   50 100 0 5.8333333333333E-5 65 0.0 -5.0E-5 0.0 1.0x 1.0x 0% no flag data specified

Timing

Interruptible 35
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible