Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl

Edge

Revision as of 19:33, December 24, 2011 by Mousehunter321 (talk | contribs) (Dots, you meant e.g., not i.e.)
Marth grabbing the ledge of Final Destination in Brawl.

A ledge (also known as an "edge") is any part of a stage from which one can hang or tether. Ledges are often found at the far ends of a stage's main platform. When a character grabs a ledge, they are invincible for about half a second. Some stages have ledges in the middle of the stage, or none at all. On most neutral stages, however, there are two ledges, one on each end of the stage (e.g. Final Destination). The ledge, therefore, becomes an important factor in the battle between an edge-guarder and a recovering opponent. On certain stages (namely Norfair), there are passable platforms with ledges. In the first two games, one can't grab the ledge if one is facing the opposite direction, but this doesn't matter in Brawl. Ledges cannot be grabbed if holding down on the control stick or D-pad.

In Brawl's Stage Builder, only normal blocks can be "grabbed", and only if they are at least two units above a floor surface. Ice, Drop Blocks, slopes, and other objects cannot be grabbed.

100%

Some aspects change for a character with 100% damage or more. When at 99% or less, the character is considered 'fresh', and is able to climb back rather quickly. However, at 100%+, the character can be considered 'tired', and climbing becomes a harder task. There are 2 animations for theses cases: one with the character performing the action in a fluent and fast manner, and another with the character in a messy and slow manner. The following actions are slower after 100%:

  • Climbing
  • Attacking
  • Rolling
  • Jumping

In the case of attacking, almost all attacks are different from 99%- to 100%+.

Climbing

Main article: Ledge recovery

When hanging on a ledge, the player has 6 possible actions:

  • Climbing
  • Attacking
  • Rolling
  • Jumping
  • Dropping
  • Fast-falling

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Hang time

Regardless of the character's physical strength, fighters can hold on to a ledge for a determined amount of time. This amount cannot increase or decrease with usual methods. For instance, grabbing a ledge repeatedly within a short interval would logically decrease the amount of time. This, however, is not true in the games. The duration is also not affected by Metal Boxes, the character's size (mega or tiny), or any items he or she is carrying.

However, after 100%, the amount of time allowed is practically halved. The following is a short list with the hang duration for each game.

SSB SSBM SSBB
Under 100% 18 seconds 11 seconds 6 seconds
100% or more 8 seconds 8 seconds 5 seconds

See also